GPU Software Engineer

Intel Corporation
Folsom, CA, United States
27 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience required
1 year minimum
Working hours
Regular working hours
Job source

Tech stack

Application Programming Interfaces (APIs) Artificial Intelligence C++ (Programming Language) Computer Engineering Computer Graphics Continuous Integration Software Debugging DirectX (Software) Graphics Software Joint Test Action (IEEE Standards) Python (Programming Language) OpenGL
+13 more
OpenCL Tensorflow Software Engineering WinDBg Graphics Processing Unit (GPU) Pytorch Deep Learning Software Troubleshooting Information Technology ONNX (Open Neural Network Exchange) Format Hardware Acceleration Model Inference Software Performance

Job description

Join Intel’s graphics software team and help deliver high-quality GPU experiences in AI domain.

As a GPU Software Engineer, you will develop, validate, debug, and optimize graphics software and GPU driver solutions across Intel platforms. You will work at the intersection of software and hardware, partnering with engineering teams to bring new graphics capabilities to market and solve complex system-level issues.

This is an opportunity to develop hands-on expertise across GPU architecture, graphics drivers, validation, debugging, performance, compute, and AI workloads., * Develop and execute end-to-end validation solutions for GPU software, graphics drivers, and applications.

  • Debug and resolve complex software, driver, and system-level issues impacting GPU functionality, quality, and performance.
  • Triage defects, perform root-cause analysis, and collaborate with software and hardware engineering teams to drive issues to resolution.
  • Develop and maintain software, automation, and debugging tools that improve validation efficiency and product quality.
  • Analyze cross-component interactions and identify potential quality, performance, and compatibility issues.
  • Perform validation, triage, and debugging of GPU compute drivers, runtime layers, and AI framework integration failures across software and hardware teams.
  • Integrate latest AI features into end-to-end validation flows and analyze cross-component interactions to develop robust test scenarios.
  • Develop and maintain automation tools, benchmarking suites, and frameworks to improve validation and debug efficiency across AI compute and runtime components.
  • Optimize software performance, memory efficiency, and quality for emerging AI workloads, deep learning inference, and agentic applications.
  • Enable and validate forthcoming AI hardware acceleration capabilities for Intel’s GPU platforms.
  • Collaborate on cross-OS software development and validation for GPU-accelerated AI and machine learning workloads.

Behavioral traits that we are looking for:

  • Technical curiosity: Motivated to understand how software, GPU hardware, drivers, operating systems, and applications interact.
  • Problem-solving: Uses structured analysis and data to troubleshoot complex technical issues and identify root causes.
  • Proactive ownership: Identifies potential issues or opportunities early, takes initiative, and follows problems through to resolution.
  • Collaboration: Works effectively across software, hardware, validation, and architecture teams to solve cross-functional problems.
  • Communication: Clearly communicates technical findings, risks, and recommendations to technical stakeholders.
  • Learning agility: Quickly learns new GPU architectures, graphics technologies, tools, APIs, and development environments.
  • Quality mindset: Demonstrates attention to detail and considers product quality, reliability, performance, and the end-user experience when making technical decisions.
  • Adaptability: Effectively manages changing requirements and priorities in a fast-paced engineering environment

Requirements

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates., Bachelor’s degree in Computer Science, Computer Engineering, Electrical Engineering, or a related field with 3+ years of relevant experience; OR

Master’s degree in the field with 1+ years of relevant experience.

Your experience described above must be in the following:

  • Software development using C, C++, or Python.
  • Experience with AI validation workloads such as LLM inference evaluation, and agentic framework integration.
  • Hands-on experience with machine learning frameworks and runtimes such as PyTorch, OpenVINO, ONNX Runtime, or TensorFlow.
  • Experience with industry-standard APIs and frameworks such as DirectX, OpenGL, OpenCL, or Vulkan., * Experience with validation, triage, or debugging computer graphics hardware and software.
  • Proven expertise in optimizing GPU compute software for throughput and latency (e.g., operator fusion, KV-cache optimization, low-bit quantization like INT4/INT8/FP8).
  • Familiarity with cross-OS profiling and debug tools such as WinDbg, GPUView, GDB, Intel VTune, emulators, or JTAG-debuggers.
  • Experience with CI/CD practices, automated validation frameworks, and containerized cross-platform testing environments.
  • Strong collaboration skills and passion for staying updated on emerging AI algorithms and hardware acceleration technologies.

About the company

Intel invests in our people and offers a complete and competitive package of benefits employees and their families through every stage of life.

  • See Intel Benefits (https://www.intel.com/content/www/us/en/jobs/benefits.html) for more details., Help shape the future of GPU computing by developing and validating graphics technologies that power gaming, content creation, media, and emerging AI experiences. You’ll solve challenging problems across hardware and software while working with engineers bringing next-generation Intel graphics capabilities from development to real-world products.

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