Software Engineer II - Operating Systems (OS) Software/Hardware Optimization

Microsoft
Redmond, WA, United States
27 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
2 years minimum
Compensation
$102,100.0 - $219,200.0
Working hours
Regular working hours
Job source

Tech stack

C (Programming Language) Java (Programming Language) JavaScript (Programming Language) Microsoft Windows Application Programming Interfaces (APIs) Artificial Intelligence Business Analytics Applications C Sharp (Programming Language) C++ (Programming Language) Code Generation Software Design Documents Linux
+12 more
Device Drivers DirectX (Software) Game Engine Python (Programming Language) Machine Learning Windows PowerShell Software Engineering Systems Integration Scripting Graphics Processing Unit (GPU) Information Technology ONNX (Open Neural Network Exchange) Format

Job description

Our mission in WSSI (Windows Silicon and System Integration) is to deliver the best silicon and OS platform for the new era of AI computing. We partner closely with our Independent Hardware Vendors (IHV) to enable new silicon and features, bringing out the best in Windows-based PCs., At Microsoft, our mission-to empower every person and every organization on the planet to achieve more-guides how we partner with customers to deliver trusted, impactful solutions. With a growth mindset culture, we innovate responsibly and measure success by shared progress-people, teams, and customers. Join us to do meaningful work that changes the world and helps shape what’s next for everyone. Responsibilities

  • Deep dive into AI and GPU code and the operating system to analyze performance, power, and reliability fundamentals.
  • Use internal and external tools to collect telemetry and logs, analyze bugs and bottlenecks, and determine next steps.
  • Design, implement, and test feature and operating-system improvements in the latest Windows OS.
  • Work with the local team and internal and external partners to plan and execute identified improvements.
  • Build secure, scalable, and compliant code using AI, and review both human- and AI-generated code.
  • Use agentic AI and processes to work faster, integrated into daily tools and process flows within WSSI.
  • Contribute to architecture discussions and design documents, ensuring performance, reliability, accessibility, privacy, and compliance.

Requirements

  • Bachelor’s Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python.
  • OR equivalent experience., * 4+ years of technical engineering experience.
  • Demonstrated proficiency in C/C++ and use of scripting languages, including, but not limited to PowerShell.
  • Familiarity with benchmark usage, including 3DMark, Procyon AI, MLPerf, or similar tools, and performance analysis.
  • Demonstrated knowledge of modern operating system and application analysis, including Windows, Linux, or equivalent environments.
  • Experience with AI workloads, APIs, and application development, including ONNX, ONNX Runtime, AI models, AI/NPU hardware, or driver development.
  • Knowledge of graphics processing unit APIs such as DirectX or Vulkan, and graphical application development such as games, 3D applications, or game engines.

W+DJOBS

WSSI

Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $133,800 - $219,200 per year.

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