Senior Software Engineer, SDK Foundations - Publishing Platform

Riot Games
Los Angeles, CA, United States
8 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
2 years minimum
Working hours
Regular working hours
Job source

Tech stack

Code Review Computer Programming Distributed Systems Game Engine Python (Programming Language) Network Connections Release Management Software Engineering TypeScript Scripting Integration Tests Information Technology
+2 more
Sentry Unreal Engine

Job description

As a Senior Software Engineer in Riot’s Publishing Platform group, you’ll work closely with technical product managers, and engineers to overcome high-volume obstacles and to provide player value. You will build critical path client SDKs used by all of Riot’s games across multiple platforms. Your experience will help empower game developers to leverage platform technologies in areas like social experiences, commerce/payments, accounts and identity to name a few. Your work will help game teams leverage some of the most used features and services across Riot. You will report to the Software Engineering Manager of the SDK Foundations team.

Responsibilities:

  • Develop and support our client-side SDKs running on console, desktop, and mobile used by millions of players

  • Develop and support Unreal plugins that interface with the client-side SDK and Riots Platform Services

  • Build high quality and performant client-side SDKs used by all of Riot’s games to leverage critical features like network connectivity, messaging, and game engine integrations

  • Be an individual contributor on the team who creates reference designs, tackles challenging and ambiguous technical solutions, conducts architectural and code reviews

  • Design, code, and improve release processes for the products and solutions produced on your team

  • Balance short-term technical trade-offs and with long-term technical needs to ensure we are building stable, operational, extensible services and SDKs

  • Develop high-quality software by writing unit, functional, and integration tests

  • Partner with product owners and technical leads to build and operate features end-to-end including technical discovery, product development, and production release

Requirements

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value., * Bachelors degree in Computer Science, a related field, or equivalent professional experience

  • 4+ years deep hands-on programming experience as a software engineer and proficiency in C++ 14 or newer

  • 2+ years hands-on programming experience with Unreal Engine 4.2x/5.x building tools, plugins, or gameplay components.

  • Experience contributing to a large code base with millions of active users

  • Expertise with continuous development and deployments of large-scale systems

  • Experience defining and delivering technical solutions to technical users

Desired Qualifications:

  • Experience with scripting languages like Python or TypeScript

  • Experience with telemetry providers like Data Dog and/or Sentry

  • Experience developing client applications and/or client SDKs that leverage highly distributed systems

  • Experience with globally deployed platforms as well as distributed teams

For this role, youll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!

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