Game Developer (Remote, Contract)

micro1
UK
5 days ago
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Role details

Contract type
Permanent contract
Employment type
Part-time (≤ 32 hours)
Compensation
£41,600.0 - £97,760.0
Working hours
Regular working hours

Tech stack

AI Evaluation Artificial Intelligence Automation of Tests Software Bug Management C Sharp (Programming Language) C++ (Programming Language) Software Debugging Video Game Development Game Engine Github Scripting Godot (Game Engine)
+2 more
Agentic-AI Build Management

Job description

micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you’ll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required - your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds-whether from AAA studios, indie circles, or solo projects-are encouraged to participate.

PLEASE NOTE: pay is per approved task (output-based), not a guaranteed hourly wage. The hourly range below is a reference only., * Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.

  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions-including both bug fixes and feature implementations-for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Requirements

  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

PAY AND CONTRACT

Benefits & conditions

  • Pay: USD $25-$60 per hour (approx. £20-£47 per hour) - reference only, paid per approved task
  • Contractor (freelance) role, fully remote
  • Weekly hours: not specified in the original posting
  • Minimum submission requirements apply
  • Weekly payments via Stripe or Wise
  • Openings: 50

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on www.adzuna.co.uk
Prepare application

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