Software Engineer - Bare-metal GPU Infrastructure
METRIC
San Francisco, CA, United States
4 days ago
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Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Job source
Tech stack
Cloud Computing
Linux
Distributed Data Store
Network Architecture
Remote Direct Memory Access
Graphics Processing Unit (GPU)
Kubernetes
Infrastructure Automation Frameworks
Bare Metal
Hardware Infrastructure
Job description
As a Software Engineer focusing on the bare-metal GPU platform, you will play a key role in building the foundation for delivering high-performance GPU resources as customer-ready infrastructure. As an early team member, you will influence the automation, qualification, productionization, and ongoing operation of GPU hardware critical to modern AI., * Develop robust, cloud-native solutions for fast and secure provisioning of servers and GPUs.
- Design and implement qualification, simulation, and evaluation processes for GPU, storage, and network infrastructure.
- Model and optimize fleet-wide lifecycle workflows, encompassing monitoring, repair, and requalification of hardware.
- Establish best practices to ensure scalable, resilient, and secure infrastructure.
Requirements
- Experience working in bare-metal platform engineering, infrastructure software development or systems/SRE
- Hands-on experience with Linux, Kubernetes, GPUs, DPUs, and infrastructure automation.
- Experience in areas such as or related to GPU diagnostics, NVIDIA networking/RDMA, distributed storage architectures or Kubernetes orchestration
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