Embedded Software Engineer

Intellectt, Inc
Redmond, WA, United States
3 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours

Tech stack

Board Bringup Booting (BIOS) C++ (Programming Language) CMake Profiling Software Debugging Device Drivers Embedded C Embedded Software Firmware Make (Software) Real-Time Operating Systems
+2 more
Wi-Fi Technology Build Tools

Job description

Collaborate with partner engineering teams to prioritize issues and drive fixes to completion.

Requirements

Experience in firmware development, testing, and debugging on SoCs for embedded applications.

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Proficient in embedded C/C++, with the ability to write modular and portable code.

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Experience with custom hardware bring-up, using schematics and layout files.

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Comfortable with RTOS concepts (threads, synchronization, scheduling).

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Develop and optimize low-level device drivers for peripherals and sensors (IMU, depth cameras, etc.).

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Experience in bootloaders, firmware OTA update systems, and power management.

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Proficient in debugging tools (oscilloscope, logic analyzer, hardware debuggers).

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Understanding of inter-processor communication (e.g., MCU <-> SoC).

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Exposure to wireless protocols like BLE, Wi-Fi.

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Familiar with power profiling tools and optimizing for battery life.

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Understanding of firmware architecture and build systems (e.g., CMake, Makefiles)

Benefits & conditions

Maintain and sustain AOSP codebases for prototype systems in sustain/maintenance mode.

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Keep AOSP builds healthy, stable, and reproducible; triage and resolve build breaks.

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Pull in Android security patches and ensure timely integration into the sustain branch.

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Backport small-to-medium features/fixes from newer Android versions/projects into the sustain codebase based on product/engineering requests.

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Debug and fix issues across the Android platform stack (frameworks and system components) and, when needed, firmware-related areas.

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Write scripts and tooling to improve reliability, automation, and developer efficiency for builds and releases.

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