Software Engineer - Training Infrastructure

PRESENT PRESENT
San Francisco, CA, United States
2 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Job source

Tech stack

Distributed Computing Environment Distributed Systems Machine Learning Open Source Technology Reinforcement Learning Pytorch DeepSpeed Kubernetes

Job description

The work sits close to real model training, including reinforcement learning systems and continuous learning pipelines, built for customers who deploy models on an inference platform. Someone in the role would learn how open source training tools behave at scale and how research engineers use them. To prepare, try running distributed training jobs with PyTorch and a tool such as DeepSpeed or FSDP, and notice where they fail or slow down.

Worth showing

  • Go services in production
  • Kubernetes at scale
  • Observability system design
  • Distributed training experience

This is our own read, written from the employer’s posting and the company’s Spotlight. The employer’s posting is the source of truth for the role.

Requirements

This role centers on designing and owning the core systems behind a machine learning training platform, including scheduling, storage, networking, reliability, and observability. A strong candidate has at least five years of experience, solid Go skills, and deep hands-on Kubernetes work in production. They also bring a good grasp of distributed systems and tuning, and the judgment to weigh speed against stability while mentoring less experienced engineers.

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