Level Designer
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Role details
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Job description
We are looking for a talented and experienced Senior Level Designer to lead the development and delivery of high-quality gameplay and level assemblies for our AAA projects. You will be a senior member of a core design team working across projects, using Unreal Engine and Blueprint to build levels and events that create interesting, fun and engaging player experiences, while guiding and supporting other level designers., * Lead the design of fully realised, working level environments for large-scale game worlds.
- Own levels and events from prototype and white-box through to a high-quality final product.
- Create and maintain game logic and Blueprint scripting for scripted level events and supporting gameplay systems.
- Work with the Design and Art teams to deliver polished, immersive gameplay, owning layout, metrics, pacing and environment art passes.
- Guide, mentor and review the work of other level designers, setting the standard for quality and consistency.
- Act as a key contact for clients and partners, attending meetings and communicating progress, risks and feedback.
- Playtest, balance and polish levels, acting on feedback and driving bug fixing through to release.
- Create and maintain high-quality documentation in the specified formats., Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers who support one another in all aspects of development. We offer you to:
- Join a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio.
- Work on market-leading AAA titles and IP with globally reputable studio and publisher partners.
- Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis.
- Learn within an independent studio across a wide range of projects and opportunities both internal and external.
Application:
Please send through your portfolio and cover letter. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms.
Send your application to - careers@flixinteractive.com
If you love making games and you would like to contribute to a team and project where your drive and skills will be welcomed and encouraged, then we would love to hear from you.
GDPR COMPLIANCE - When applying for this job you’re authorising Flix Interactive to store your application information and distribute it to the appropriate email inboxes of senior team members in order to review your role eligibility.
Your application will be stored on a private cloud based online system for processing. If you would like us to update, delete or refine your application please email info@flixinteractive.com. Your request will be appended within 30 days of receiving your email.
Requirements
- Proven experience as a level designer on shipped AAA titles.
- Excellent understanding of gameplay design principles for co-operative, adventure and multiplayer games.
- Excellent understanding of Unreal Engine’s tools and level creation pipeline.
- Strong knowledge of Blueprint and gameplay logic assembly.
- Good understanding of a 3D package, preferably Maya.
- Strong understanding of content structure and asset pipeline management.
- Experience guiding or mentoring other designers, with confident communication with clients and stakeholders.
- Ability to think critically about a level’s requirements, offer solutions to issues, and give and take critique well.
- Self-motivated and adaptable, with pride in your work, good time management and clear communication within a team and studio environment.
Desirable:
- Experience leading a level design team or acting as a Level Design Lead.
- Experience delivering levels in a co-development environment.
- Experience with open-world level, quest or encounter design.
- Understanding of core single-player and multiplayer level design principles.
- Ability to research and apply general game design theory to support design decisions.
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