Software Engineer III

Epitec, Inc.
Troy, MI, United States
4 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
6 years minimum
Compensation
$186,576
Working hours
Regular working hours

Tech stack

Apple Xcode App Store (IOS) C Sharp (Programming Language) Computer Programming Computer Engineering Software Debugging Video Game Development Software Engineering Ios Frameworks Bug Reporting Information Technology Unreal Engine
+1 more
Objective C++

Job description

Software Engineer III - Epitec Skip to content

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  • Home
  • About
  • TalentBurst
  • What We Do
  • Contingent Talent
  • Employer of Record
  • Direct Hire
  • Statement of Work
  • Executive Search
  • Work at Epitec
  • Jobs at Epitec
  • State Local Government and Education
  • Contact
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  • Terms of Service, * Serve as the primary engineering point of contact for external game development partners integrating platform frameworks into their titles.
  • Provide hands-on technical support through office hours, direct correspondence, and developer consultations.
  • Troubleshoot and debug integration issues, identifying whether problems stem from implementation errors or framework defects.
  • Develop and maintain integration documentation, developer guides, sample code, and test plans.
  • Build self-service tooling that helps partners validate and troubleshoot integrations independently.
  • Create and maintain Unity plugin wrappers that simplify framework adoption for game studios.
  • Reproduce, document, and escalate technical issues to internal engineering teams with detailed bug reports.
  • Gather feedback from developers and help drive improvements to framework capabilities and future enhancements.
  • Support multiple concurrent partner engagements while ensuring a high-quality developer experience.

Requirements

Software Engineering, Statement of Work (SOW), Games Programming, Technical Support, Administrative Skills, Debugging Skills, Identify Issues, Documentation, Testing, Machine Tool, * 6-10 years of professional software engineering experience.

  • Strong proficiency in Swift and/or Objective-C.
  • Experience developing for iOS platforms.
  • Solid knowledge of Xcode, App Store distribution, application launch processes, and lifecycle management.
  • Working proficiency with Unity and C#.
  • Prior experience in Developer Relations, Partner Engineering, Technical Support Engineering, Solutions Engineering, or a similar customer-facing technical role.
  • Strong debugging, troubleshooting, and root-cause analysis skills.
  • Ability to manage a high volume of technical requests while maintaining attention to detail.
  • Excellent verbal and written communication skills.

Preferred Qualifications

  • Experience with subscription, entitlement, or in-app purchase technologies such as StoreKit.
  • Experience building SDKs, developer frameworks, plugins, integration tooling, or developer-facing libraries.
  • Familiarity with Unreal Engine or additional game development engines.
  • Experience supporting game studios, gaming products, or developer ecosystems.
  • Previous experience working within large-scale consumer technology environments.
  • Familiarity with engineering workflows and developer support processes.

Skills

  • Swift
  • Objective-C
  • iOS Development
  • Unity
  • C#
  • Xcode
  • App Store Deployment
  • API Integration
  • SDK Support
  • Technical Documentation
  • Software Debugging
  • Issue Triage
  • Developer Support
  • Game Development Tools
  • Cross-Functional Collaboration

Education

  • Bachelor’s degree in Computer Science, Software Engineering, Computer Engineering, Game Development, or a related technical field.
  • Equivalent combination of education and professional experience will be considered.

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