Staff Gameplay Engineer - Systems and Performance
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Role details
Tech stack
Job description
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?
As a Staff Gameplay Engineer - Systems & Performance on teamLFG, you will be a hands on technical expert in foundational gameplay systems and game performance. You will help define and evolve the architecture, frameworks, and shared systems that gameplay engineers and content creators build upon, while driving the technical direction for performance and optimization across the game. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints., * Design, build and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5
- Provide technical direction for shared gameplay systems, working closely with engineers and content creators to evolve their architecture, identify risks early, and ensure they scale with our simulation and networking model
- Own game performance and optimization: proactively profile the game, identify systemic bottlenecks and performance risks, establish priorities, and implement optimizations directly in the codebase
- Establish performance practices, metrics, budgets, profiling workflows, and tools that enable engineers and content creators to understand the runtime cost of their work and optimize their own systems
Requirements
Systems Engineering, PlayStation, Systems Engineering, Performance Tuning/Optimization, C++ Programming Language, Quality Management, Risk Analysis, Network Simulation, Establish Priorities, Budgeting, * Strong C++ skills and the ability to design, implement, debug, profile, and maintain production quality systems in a large codebase
- Demonstrated experience architecting and evolving large-scale gameplay systems, frameworks, or shared gameplay infrastructure, beyond the implementation of individual gameplay features
- Deep experience profiling and optimizing real-time games, including identifying, investigating, and resolving CPU, memory, networking, and other systemic performance bottlenecks
- Experience developing with Unreal Engine
- Strong communication and collaboration skills, with the ability to explain complex technical topics and influence technical decisions across disciplines
NICE-TO-HAVE SKILLS
- Experience developing and shipping multiplayer games, particularly games with complex gameplay simulation and networking requirements
- Experience developing and optimizing games across PC and console platforms
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
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