GPU Performance Engineer, Platform Architecture

Apple Inc.
Austin, TX, United States
1 day ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours

Tech stack

Microsoft Excel Artificial Intelligence Data Analysis Macintosh Computers Computing Platforms C++ (Programming Language) Software Debugging Microprocessors Python (Programming Language) Machine Learning Tableau (Software) Scripting
+6 more
Graphics Processing Unit (GPU) Caching Pandas Matplotlib Ray Tracing Multiaccess Edge Computing

Job description

The role involves the creation and maintenance of a high-performance C++ model of our next-generation GPUs. Core responsibilities include coding and debugging a performance and functional model of the GPU; implementing modern hardware features such as machine learning for AI, ray tracing, mesh shading, and more. Other responsibilities include working with the team to ensure model accuracy, feature validation and correlating against other models and RTL. You’ll develop and utilize diverse tools for analyzing the substantial amount of data generated by the models. The team is in a highly collaborative work environment, and you’ll be working with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments, analyzing results, and proposing architectural changes.Bachelor’s degree Experience writing and debugging C++ code Experience with scripting languages such as Python or

Requirements

Performance Engineering, GPU (Graphics Processing Unit), Apple, Apple Hardware, Customer Experience, Architectural Services, Apple iPad, Apple Macs, Analysis Skills, Performance Analysis, We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple’s world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning. As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures., Ruby10+ years of experience modeling GPUs, CPUs, or similar MS or PhD degree in related field Experience coding components such as processing cores, texturing units, caches, memory hierarchies, etc. Understanding of GPU/CPU architectures Experience debugging performance issues and correlating multiple models Understanding of data analysis tools such as: Tableau, pandas, Excel, matplotlib, etc. Experience working with cutting edge machine learning and/or graphics applications/games/benchmarks Troubleshooting skills

About the company

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and theres no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product!

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