UX Designer
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Role details
Tech stack
Job description
Youâll be the designer for our new product modules. You take the MVP scope - which our PM defines from customer discovery - and turn it into user flows, wireframes and clickable prototypes that engineers can build from, fast. You work within our existing Cloda design system (you extend it, you donât replace it), and you design for the full picture: happy paths, error and empty states, permissions, mobile and desktop.
This is a hands-on, embedded role. Youâll report to the CTO and work most closely with our PM (who owns scope and customer discovery), our principal engineers, and the wider engineering team. You wonât hand off and disappear - youâll iterate with engineers as they build, and with customers as they react, refining the product based on real feedback rather than guesswork.
Engineers start building in July, so they need build-ready screens within your first couple of weeks. Speed matters from day one. Our PM is new, so we need someone self-sufficient enough to read a spec, ask smart questions, and get moving without a lot of hand-holding.
What We Need
- Youâve designed SaaS product modules from a spec before. Give you acceptance criteria and you produce MVP mockups and flows engineers can build from - without needing weeks of discovery first. The PM does discovery; you design from the spec and ask smart questions.
- Youâre fast - in Figma and in prototyping. You produce usable wireframes in days, and you get to clickable prototypes quickly, using AI tools (Claude Design, Claude Code, v0, Codex, Figmaâs AI features) to move faster rather than polishing everything by hand.
- You use AI to move faster, by default. We expect you to use AI tools to get from idea to clickable faster and deliver more value for customers. If AI isnât already part of how you work, this isnât the right role.
- You think in flows and states, not just screens. Happy path, error, empty, permissions, mobile vs desktop, the messy edge cases - and youâve handled genuinely complex, business-logic-heavy flows, the kind a compliance product is full of. Youâre not a pure visual designer who just makes things pretty.
- Youâve done this in a startup or fast-moving product team. Youâve shipped real product fast, embedded with engineers, without heavy process, and owned real scope end to end - not a narrow slice of someone elseâs product in a big, slow org. Youâve proven you can move - that matters to us more than a big-company logo.
- You work well inside an existing design system. You extend patterns rather than replace them, you donât get precious about your designs, and you take direct feedback without friction.
- You can design with incomplete information. Scope may still be moving when you start. You make sensible calls, flag your assumptions, and iterate - rather than waiting for perfect certainty before you put anything on a screen.
Requirements
- Healthcare, clinical, or regulated-industry understanding - especially designing simple, clear interfaces for lower-tech users on mobile / desktop.
- Experience designing permission-based, multi-tenant products.
- Experience with incident reporting, risk, or quality-management products specifically.
- A feel for AI-native product thinking - how chat, voice and âdo it for meâ actions change a workflow.
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