GPU HW/SW Architect - Remote

microTECH Global Limited
Bristol, UK
3 months ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Job source

Tech stack

3D Computer Graphics Software Application Programming Interfaces (APIs) OpenCL Graphics Processing Unit (GPU) Application Specific Integrated Circuits

Job description

You will:

  • Work with a close team of passionate GPU architects with a relentless focus on efficiency
  • Understand industry trends and their impact on the GPU
  • Communicate with other stakeholders to gather new ideas and requirements for our GPUs
  • Be responsible for the investigation, specification and delivery of detailed, architectural feature specifications
  • Perform deep analysis in order to produce solutions that meet the required power, performance, area and bandwidth requirements.
  • Work with the research group to map novel algorithms to efficient implementations
  • Work with the modelling team to explore and evaluate new ideas and produce performance targets
  • Work with the product team to define a forward-looking technology roadmap that progresses in PPA and features every generation
  • Assist the implementation team through design and verification
  • Work with the performance team to review data and validate the power, performance, area and bandwidth of the completed implementations
  • Participate in engineering reviews and recommend improvements
  • Have the opportunity to influence and advance our long-term technology roadmap
  • Liaise with key customers and industry standards bodies (such as Khronos) where required

Requirements

Committed to making your customers, stakeholders and colleagues successful, you’re an excellent communicator, listener and collaborator who builds trusted partnerships by delivering what you say, when you say. You’re curious, solutions orientated and a world-class problem solver who constantly seeks opportunities to innovate and achieve the best possible outcome to the highest imaginable standard.

You’ll have:

  • Experience with GPU architecture or similarly large, complex systems
  • A good understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL
  • An understanding of digital ASIC design methodologies and constraints
  • The ability to plan, estimate and track your own work
  • Experience in independently driving architecture exploration activities that conclude with tangible and appropriate feature specifications
  • An understanding of the design and verification challenges in order to make effective trade-offs to maximise engineering ROI
  • The skill to clearly communicate technical issues and justify decisions to various audiences

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Good distractions

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