Systems Software Engineer

Sunday Inc
Redwood City, United States
2 months ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
2 years minimum
Working hours
Regular working hours
Job source

Tech stack

C++ (Programming Language) Program Optimization Software Debugging Linux Memory Management High-Frequency Trading Machine Learning Performance Tuning Regression Testing Software Engineering System Software Data Logging
+2 more
Low Latency Build Tools

Job description

At Sunday, we’re developing personal robots to reclaim the hours lost to repetitive tasks. We’re focused on an ambitious goal to make generalized robots broadly accessible, enabling households to take back quality time.

We have spent the last 18 months building a talented team, securing capital, and validating our technology. We are now seeking passionate individuals to join us in the next phase of our growth. If you are ready to apply your skills to the forefront of robotics innovation, we’d love to hear from you.

What to Expect

The ML & Robotics Infra team builds the foundational systems that every part of our robot perception, ML, controls and behavior runs on, and the developer infrastructure that lets us build, ship, and update that software quickly and safely on every robot in the fleet.

As a System Software Engineer, you’ll focus on the runtime itself which encompasses the IPC layer, performance, scheduling, observability, logging and replay infrastructure that the rest of the robot software depends on. You’ll work alongside teammates who own the GPU and accelerated compute layer and our build and delivery infrastructure, and you’ll partner cross-functionally with Software, ML, Controls, and Hardware teams to ensure the runtime meets the latency, throughput, and reliability bar required for a real-time robotic system operating in the home.

What You’ll Do

You’ll own and contribute to core areas of the runtime, including:

  • IPC: Build the messaging substrate for high-throughput sensor data, messaging and low-latency event flow between processes
  • Data logging & dynamic trigger infrastructure: Develop a high-throughput logging system and (in the future) trigger-based capture for targeted debugging in the field
  • CPU performance tuning & code optimization: Profile, identify bottlenecks, and drive down latency across the stack
  • Scheduling and monitoring: Design how work gets dispatched, prioritized, and monitored on the robot
  • Observability & tracing: Build tracing, profiling, and runtime introspection so engineers across the company can understand what the robot is doing and why
  • Offline replay: Enable faithful replay of recorded runs for debugging, regression testing, and ML iteration

Requirements

  • 2+ years of experience developing systems software for high-performance, low-latency, or pseudo-realtime environments (robotics, autonomous vehicles, HFT, or similar)
  • Strong proficiency in a systems language such as C++, C, or Rust
  • Deep Linux expertise: scheduling, IPC, kernel tuning, memory management, and performance tuning
  • Hands-on experience with CPU performance optimization
  • Strong systems debugging skills with tools like perf, ftrace, eBPF, and similar tracing infrastructure

Nice to have

  • Experience writing systems software for AV, Robotics or other physical systems
  • Experience building observability or tracing infrastructure for distributed or multi-process systems
  • Experience designing or building high-throughput logging systems and exposure deterministic replay systems
  • Experience with build systems and OTA updates

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on dice.com

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

1:19 min

Advancing autonomous driving capabilities with specialized software talent

Katrin Lehmann Katrin Lehmann +1 · Coffee With Developers

52 sec

Running persistent Linux environments directly on Windows

Ben Breard Ben Breard · WWC 2025

5:48 min

Balancing delivery latency with stream reliability and scale

Phil Cluff · LIVE

48 sec

Exploring alternative build tools and experimental web components

Sasha Shynkevich · LIVE

10:40 min

Evaluating automotive software architectures and backend technologies

Georg Kühberger +1 · LIVE

2:39 min

Experiencing core Linux capabilities for DevOps administration

Michael Cade · LIVE

Videos

See all

Related articles

See all