Mario Petricevic
Apple Vision Pro: Proven Development Methods Meet the Latest Technology
#1about 2 minutes
Introduction to XR development lessons and showcase
A brief overview of the talk's focus on lessons learned from XR development, demonstrated through a sample application.
#2about 5 minutes
Prioritizing user comfort to prevent motion sickness
Motion sickness is caused by a mismatch between visual input and the inner ear, which can be mitigated with techniques like vignetting and tunneling.
#3about 5 minutes
Designing user-friendly interactions and onboarding in XR
New users struggle with complex controls, so providing clear guidance, stabilized menus, and a dedicated onboarding process is crucial for success.
#4about 2 minutes
Adopting a 3D-first design and development process
Designing spatial applications directly in a 3D collaborative environment provides immediate feedback on scale and interaction that 2D tools cannot.
#5about 6 minutes
Developing for Vision Pro with Unity's cross-platform tools
Unity enables cross-platform development for both Vision Pro and Quest by abstracting platform specifics through different application modes like bounded and fully immersive.
#6about 2 minutes
Applying enterprise coding practices to Unity projects
Improve code quality and maintainability in professional Unity projects by implementing dependency injection, assembly definitions, and automated testing.
#7about 4 minutes
Live demo of a cross-platform XR interaction toolkit
A live demonstration showcases the capabilities of Unity's XR Interaction Toolkit for handling UI controls, object manipulation, and user input.
#8about 3 minutes
Key takeaways and the future outlook for XR
A summary of key development principles is followed by a discussion on how hardware comfort and software accessibility will drive future XR adoption.
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Debunking common misconceptions about XR technology
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