John Romero designs video games and shaped the mechanics of the first-person shooter. Working on classics like DOOM and Quake, he builds interactive worlds that test the limits of graphics and multiplayer networks.
Today, he unpacks the real-world utility of game infrastructure. His talk on cybersecurity models breaks down how anomaly detection catches cheaters and secures enterprise systems. Reflecting on four decades of code, he shows developers how to turn strict limitations into creative breakthroughs.
A self-taught coder from the Apple II era, he fuels his work with 1980s metal.
Latest Videos
Life in Games: Four Decades of Code
John Romero · Romero Games
World Congress North America · 2026
Outsmarting the System: What Game Cheaters Can Teach Us About Cyber Security
John Romero · Romero Games
World Congress · 2025
What AI Can, Can’t, and Shouldn’t do for Games
Romero · Romero Games
World Congress · 2024
30 Years of Rip and Tear: Doom’s development story
John Romero · Romero Games
World Congress · 2023