John Romero
Game designer and co-creator of DOOM and Quake, exploring game telemetry and cybersecurity.
John Romero designs games and shaped the foundations of the first-person shooter genre. As a creator behind DOOM, Quake, and Wolfenstein 3D, he built interactive worlds that defined modern play.
Now, he examines how gaming infrastructure tackles broader engineering challenges. He unpacks the real-world utility of anti-cheat systems, breaking down how player telemetry, behavioral baselining, and anomaly detection in multiplayer architectures offer practical models for cybersecurity design.