Paul Graham
NVIDIA solutions architect helping researchers accelerate code with GPUs and native Python.
Paul Graham helps researchers and software engineers write faster code at NVIDIA. Based in the UK, he works directly with higher education and high-performance computing groups to solve complex technical problems.
He frequently teaches GPU programming and mentors developers at local hackathons. His talks focus on accessible GPU acceleration, showing developers how to build parallel workloads for AI and scientific simulations using native Python instead of C++.