TypeScript UI Developer
Role details
Job location
Tech stack
Job description
- Implement new rendering features in URP such as advanced lighting post-processing and enhanced material workflows that scale across all platforms.
- Help engineer our next-generation GPU-driven pipeline helping to build systems that minimize CPU overhead.
- Optimize rendering systems across all 20 supported platforms identifying and fixing bottlenecks to ensure we remain the performance leader.
- Help maintain our core rendering systems by diagnosing and fixing bugs ensuring stability and reliability for our developers., This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
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Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy please contact us at, The opportunity We are looking for a skilled Technical Program Manager who will work with engineering teams to drive feature development and align with cross-functional this role you will strategically align technology with business objectives enhancing Unitys market...
Requirements
- Graphics programming in C with a grasp of 3D math rendering algorithms and shader languages.
- Understanding of rendering pipelines GPU architecture and performance optimization techniques.
- Debugging experience in a multithreaded environment ideally multi-platform with tools such as Visual Studio RenderDoc XCode JetBrains Rider.
- Proficiency with performance analysis tools such as PIX Superluminal NVIDIA Nsight Apple Instruments or Android GPU Inspector.
- Able to work in a diverse distributed team and is motivated to help our entire developer community succeed.
You might also have
- Experience working on a commercial real-time rendering engine or similar large-scale interactive graphics application.
- Familiarity with Unitys rendering architecture or related systems.
- Working knowledge of modern graphics APIs (e.g. DirectX 12 Vulkan Metal) and shader language models (SM5.x 6.x Slang).
- Knowledge of C#. Experience implementing shaders or various rendering techniques.
- Knowledge with data-driven architecture., Senior IC, Routing Protocols,SAAS,System Design,Computer Networking,Visio,IP Networking,Autocad,Budgeting,Project Coordination,Document Management,Sales Support,Troubleshooting Employment Type : Full Time Experience: years, Lighthouse Games is seeking a passionate and experienced Senior Engine Engineer to join our dynamic team based in Leamington Spa. As a key member of our AAA studio, you will play a critical role in developing a cutting-edge game that pushes the boundaries of technology and...