Android Graphics Software Engineer

microTECH Global Limited
Manor Park, United Kingdom
2 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Compensation
£ 146K

Job location

Remote
Manor Park, United Kingdom

Tech stack

Java
API
Android
C++
Computer Graphics
Software Debugging
DirectX
Memory Management
Middleware
Embedded Software
OpenGL Shading Language
Design of User Interfaces
Graphics Software
Python
OpenGL
System Software
64bit
Multithreading
HLSL
Information Technology

Job description

  • Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance
  • Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)
  • Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage
  • Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES)
  • Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements
  • Have technical responsibility for one or more significant sections of an assigned project
  • Translate complex functional and technical requirements into detailed design and implementation

Technologies:

  • ARM
  • Android
  • Embedded
  • Hardware
  • Java
  • Mobile
  • OpenGL
  • Python
  • UX UI Design

More:

We are seeking talented engineers with a strong low-level graphics and GPU development background on the Android platform. This contract will be hybrid (3 days a week onsite, 2 remote), based near Egham, and within IR35, but we are offering a competitive rate to offset that. The successful candidate will contribute to new, high-performance graphics solutions and ensure that we have the best possible graphics experience on the market.

Requirements

  • A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)
  • A proven track record in real-time embedded software development, preferably for mobile devices with a good understanding of the latest development environments
  • Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX
  • Understanding of computer graphics pipelines and modern mobile GPU architectures
  • Expert proficiency in C and C++ programming languages
  • System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)
  • Excellent communication and teamwork skills, with a results-oriented attitude
  • Proficiency in problem solving and debugging
  • Desirable Skills:
  • Experience of SKIA graphics library
  • Experience working on GPU Drivers
  • Experience designing and implementing GPU shader algorithms (in glsl, hlsl or equivalent)
  • Experience developing system software for Android OS
  • Experience designing and implementing image processing algorithms
  • Experience working with ARM 64-bit architecture
  • Familiarity with CPU/NPU hardware architectures
  • Java and/or Python development experience

Apply for this position