Senior TypeScript Frontend Game Engine Editor/UI Developer (Remote)

NeuralAI
2 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Compensation
€ 80K

Job location

Remote

Tech stack

JavaScript
3D Rendering
API
Artificial Intelligence
C++
Game Engine
TypeScript
WebGL
Three.js
React
Vue.js
Real Time Data
Figma
React Native
Front End Software Development
React

Job description

You'll be building editor UI using our TypeScript React-compatible GUI framework that runs on a native C++ rendering pipeline via an ECS architecture. Our long-term vision includes bridging Web and runtime applications and technologies into a single cross-platform native client that pushes boundaries of photorealism, performance and accessibility. The development experience we offer is oriented towards professionals who are capable of high initiative and high output leveraging Claude Code technology.

Requirements

Do you have experience in UX?, We're looking for a full-time expert TypeScript frontend developer to help us work on our game engine/content creation platform. We're a startup of passionate developers with similar goals, engineering-driven culture and operate completely remotely.

We're close to releasing a closed alpha version of our product which is a new type of product that doesn't exist on the market today, it is a combination of UE5, Roblux, Figma and Netflix technologies., Ability to leverage AI coding workflows.

  • Expertise in using Claude Code to engineer systems.
  • Expert in modern JavaScript/TypeScript with focus on performance and maintainability.
  • Deep experience with React Native, React, Vue, or similar modern frameworks.
  • Strong understanding of browser APIs, rendering performance, and optimization techniques.
  • Ability to build responsive, accessible, and performant user interfaces.
  • Ability to work independently while collaborating on high-level goals in a small team of experts.

Nice to haves:

  • Experience with WebGL, Three.js, or browser-based 3D rendering.
  • Experience with WebAssembly and bridging native code to web.
  • Familiarity with game UI/UX patterns and real-time data visualization.
  • Experience with state management at scale (Redux, Zustand, etc.).
  • Knowledge of design systems and component library development.

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