Senior Unity Developer

Twin Harbour Interactive
Hamburg, Germany
2 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior

Job location

Hamburg, Germany

Tech stack

Java
PHP
API
iOS
XCode
C Sharp (Programming Language)
Profiling
Scrum
Visual Effects
Computer Gaming
Backend
HLSL
Front End Software Development

Job description

We are seeking an experienced Senior Unity Developer (all genders) to join our team working on a successful Free-to Play (F2P) mobile strategy game. You will be part of our interdisciplinary team developing, building and running Warhammer 40,000: Supremacy, an ambitious online grand strategy game set in the iconic Warhammer 40k universe. You can expect a professional and international working environment covering a wide scope of technologies and a deep focus on delivering a visually pleasing and technically excellent player experience.

Our frontend is built on a modern Unity-based stack, targeting Steam, iOS and Android. It takes advantage of the DOTS/ECS Stack, utilizing the Burst compiler. You will encounter both: traditional component based modules and ECS-based solutions, both working in tandem.

The Unity client is connected to a dedicated Gameserver written in Java and a PHP-based API responsible for User-Management and Meta progression.

YOUR MISSION

  • Be part of an experienced and passionate Unity engineering team building a flagship title in the Warhammer 40,000 universe.
  • Own and drive topics related to help our Technical Artists, like writing Shaders, adjusting Rendering options or improving and iterating over existing work in this area.
  • Develop, maintain and optimize custom HLSL/ShaderLab shaders (or utilizing ShaderGraph) and work closely with artists to realize the visual direction of the game.
  • Analyze and optimize GPU and CPU performance on both high-end and mobile targets, including draw call optimization, batching strategies, LOD systems and profiling.
  • Spearhead tooling efforts by prototyping and establishing Unity Editor extensions, asset pipeline tools and workflow improvements to elevate the entire team's productivity.
  • Collaborate closely with the art, game design and backend teams as well as our sister studios in Stillfront to ensure seamless integration of assets and features.
  • Broaden your knowledge and deepen your skills through conferences and training, and share your learnings with the team.

Requirements

  • Excellent skills in Unity Engine and C# development in a production game context utilizing the ECS Stack.
  • Excellent skills in shader and rendering development - HLSL, ShaderLab, Shader Graph and a solid understanding of the underlying GPU pipeline.
  • Strong understanding of real-time rendering concepts: PBR materials, lighting models, shadow systems, post-processing and VFX Graph.
  • Experience with performance profiling and optimization on both PC and mobile platforms (Unity Profiler, RenderDoc, Xcode Instruments, etc.).
  • Experience shipping and running at least one commercial Unity title on two or more platforms (PC, iOS, Android, console).
  • Ability to articulate and document technical designs clearly and analytically, bridging the gap between engineering and art.
  • Ability to communicate effectively and objectively in English.

Nice-to have skills to impress us

  • Passion for the Warhammer 40,000 universe and turn-based or online strategy games.
  • Knowledge of multiplayer/online game development practices.
  • Experience with Unity Addressables, asset bundle pipelines and live-ops content delivery.
  • Experience working in an agile environment, preferably using Scrum.

About the company

At Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment - that's what we live and aim for!

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