Software Engineer, XR

XYZ Reality Ltd
Charing Cross, United Kingdom
4 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior

Job location

Charing Cross, United Kingdom

Tech stack

Automation of Tests
C++
Cloud Computing
Software Quality
Code Review
Computer Programming
Data as a Services
Software Debugging
OpenGL
Performance Tuning
Release Management
Software Engineering
Real Time Systems
Unreal Engine

Job description

As a Senior Software Engineer on the Atom team, you will be a key contributor to the application and user experience layer of XYZ Reality's ATOM headset. Working closely with the XR Lead and cross-functional teams, you will design and build the on-device workflows, spatial interaction models, and operator interfaces that construction professionals rely on daily.

This is a hands-on individual contributor role with a strong emphasis on delivering polished, high-performance user experiences on purpose-built hardware. You will also be expected to mentor more junior engineers, share knowledge, and help raise the technical bar across the team., * Application & UX Development

  • Design, develop, and optimise application-layer software for the ATOM headset, including spatial interaction models, alignment workflows, error handling, and operator guidance.

  • Translate product requirements and field feedback into robust, real-time operator experiences that run reliably on-device in live construction environments.

  • Implement responsive, intuitive operator interfaces for XR, ensuring clarity and usability under challenging site conditions.

  • Graphics & Rendering

  • Contribute to real-time rendering features, including holographic overlays, BIM model visualisation, and spatial feedback indicators.

  • Profile and optimise graphics performance on battery-powered, purpose-built hardware using OpenGL or Vulkan.

  • Work with the XR Lead to maintain and improve the rendering pipeline for reliability and visual quality.

  • Software Quality & Delivery

  • Write clean, well-tested, and maintainable code in C++.

  • Participate in code reviews, contribute to CI/CD pipelines, and help build automated testing and simulation tools.

  • Take ownership of features from design through to production release and field deployment.

  • Cross-Functional Collaboration

  • Work closely with Hardware, Cloud, Mobile, and R&D teams to integrate tracking, perception, and data services into the on-device experience.

  • Collaborate with Product Management to refine requirements and ensure workflows meet real-world construction needs.

  • Mentoring & Knowledge Sharing

  • Support and mentor junior and mid-level engineers through pairing, code review, and technical guidance.

  • Contribute to team best practices around performance-aware, reliable, and testable software development.

Success Metrics

  • Consistent delivery of high-quality, performant application features on schedule
  • Smooth, low-latency operator experiences in live site deployments
  • Low defect rates in production releases across owned features
  • Positive impact on team capability through mentoring and knowledge sharing
  • Effective collaboration with cross-functional teams

Requirements

  • Required

  • 3+ years of professional software engineering experience

  • Strong proficiency in C++

  • Experience with real-time graphics programming using OpenGL or Vulkan

  • Solid understanding of performance optimisation on embedded or purpose-built hardware

  • Proven debugging skills and ability to diagnose issues across complex, real-time systems

  • Experience working within and contributing to large, established codebases

  • Experience shipping production software, including involvement in release processes, testing, and field support

  • Comfortable engaging directly with end users to gather feedback, reproduce issues, and validate solutions

  • Familiarity with spatial computing concepts such as 3D coordinate systems, transformations, and projection

  • Strong communication skills and a collaborative, team-oriented mindset

  • Preferred

  • Experience developing for AR or VR headsets, or with XR-specific SDKs and frameworks

  • Familiarity with OpenXR, OpenVR, or similar spatial computing standards

  • Exposure to Unity or Unreal Engine internals, or custom real-time rendering pipelines

  • Experience with BIM data, construction technology, or field-deployed software

  • Track record of mentoring other engineers or leading technical initiatives

Benefits & conditions

  • 25 days annual leave + public holidays
  • Private healthcare with Vitality
  • Christmas shutdown days on top of leave allowance (2-4 per year usually)
  • Office located within a 5-minute walk from Angel station
  • Hybrid working
  • Biannual salary reviews
  • Summer & Christmas staff parties
  • Free lunch bought in and after-work gathering/drinks every other Thursday in the office
  • Employee referral scheme
  • Make a real-world impact of revolutionising the construction industry

If you'd like to see the products and technology we have created so far on our journey you can view it in action through our YouTube and Website

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