Staff UX Designer - Map Visualisation
Role details
Job location
Tech stack
Job description
TomTom's map is seen by millions of people every day in dashboards, on phones, and across partner products worldwide. As a Staff UX Designer on the Map Visualisation team, you will own the visual and technical direction of how our 2D and 3D geospatial data comes to life in real time.
This is not a traditional UX role. You'll operate at the intersection of cartographic design, real-time rendering, and product engineering, partnering directly with software engineers to define, prototype, and ship features within TomTom's modern map rendering engine.
You'll report into the UX Design organisation but spend significant time embedded with engineering and product teams, influencing the roadmap, shaping architectural decisions, and ensuring that what we build is both technically sound and visually compelling.
What You'll Do
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Set the Visual Direction Define and evolve the long-term vision for TomTom's map rendering across 2D and 3D, from cartographic styling to photorealistic environments. Establish and maintain design principles that scale across product lines, platforms, and global markets.
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Partner with Engineering on Rendering Features Work side-by-side with graphics and platform engineers to specify, develop, and validate new rendering capabilities in TomTom's Premium Map Display engine. Translate design intent into concrete renderer specifications, including lighting models, shader parameters, level-of-detail strategies, and style-layer behaviour. Participate actively in solution design reviews, pull requests, and sprint ceremonies.
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Own Core Map Styles End-to-End Take map experiences from early ideation through prototyping, implementation, and production delivery. Enhance and maintain TomTom's core map styles, balancing aesthetic quality, readability, and runtime performance.
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Drive Product and Roadmap Decisions Operate as a staff-level contributor who shapes what gets built and why. Make complex product trade-offs across visual fidelity, rendering performance, SDK compatibility, and data constraints. Influence the Map Visualisation roadmap in close collaboration with Product Management, Map Data, and Engineering leadership.
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Inform Tooling and Workflows Define requirements for internal cartographic design tooling and authoring pipelines. Identify gaps in the current workflow and advocate for tooling investments that improve design velocity and quality.
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Champion User and Customer Insight Participate in user research, customer success conversations, and competitive analysis to ground visual and technical decisions in real-world needs. Translate customer feedback into actionable design and rendering improvements.
Requirements
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Proven track record of building advanced, visually compelling 2D and 3D map experiences, from lane-level detail to global overviews.
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Extensive experience working with spatial datasets and geospatial data pipelines.
Real-Time Rendering & Technical Craft
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Strong understanding of real-time 3D rendering concepts: shaders, lighting, modeling, texturing, level-of-detail, post effects and runtime performance optimizations.
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Demonstrated ability to work within and influence a rendering technology stack; experience with mapping libraries such as MapLibre, Mapbox GL JS, and game engines such as Unity.
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Proficiency in handling a range of graphical styles: from photorealistic to stylised rendering of real-world environments.
Software Development Collaboration
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Significant experience working inside product engineering teams, not adjacent to them. You understand agile methodologies, CI/CD workflows, git, pull request reviews, branching strategies, and feature-flag rollouts.
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Ability to read and reason about code. Hands-on coding skills are a plus but not a prerequisite; what matters is that you can engage credibly with engineers on technical implementation details and architectural decisions.
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Fluency with solution design documents, technical specifications, and cross-functional RFC processes.
Staff-Level Leadership
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8+ years of relevant professional experience in UX design, technical art, cartographic design, or a closely related discipline.
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Bachelor's or Master's degree in Cartography, Geography, GIS, Computer Science, UX Design, or a related field, or equivalent professional experience.
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Demonstrated ability to drive alignment across engineering, product, and design without direct authority.
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Track record of influencing technical and product roadmaps at an organisational level.
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Strong documentation, storytelling, and presentation skills. You can make a renderer specification as clear as a design critique.
Mindset & Working Style
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Deep user empathy paired with pragmatic product thinking.
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Comfort navigating ambiguity in complex, multi-layered technology stacks.
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Collaborative and low ego. You build trust with engineers, PMs, marketeers, designers and customers.
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High attention to detail with a passion for craft at every zoom level.
Nice to Have
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Hands-on proficiency in front-end development (JavaScript, WebGL, etc).
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Experience in the automotive, fleet management, or logistics industries.
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Familiarity with consumer location-technology products and emerging trends in spatial computing, AR navigation, or digital twins.
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Experience defining or contributing to design systems at scale.
Benefits & conditions
A competitive compensation package, of course. Time and resources to grow and develop, including a personal development budget and paid leave for learning days, as well as paid access to e-learning resources such as O'Reilly and LinkedIn Learning. Time to support life outside of work, with enhanced parental leave plus paid leave to care for loved ones and volunteer in local communities.