Manager, Software Engineering - Creation Engine

Figma, Inc.
San Francisco, United States of America
6 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior
Compensation
$ 258K

Job location

Remote
San Francisco, United States of America

Tech stack

Screen Reader
Software Engineering

Job description

  • Holding interviews in an accessible location
  • Enabling closed captioning on video conferencing
  • Ensuring all written communication be compatible with screen readers
  • Changing the mode or format of interviews

To ensure the integrity of our hiring process and facilitate a more personal connection, we require all candidates keep their cameras on during video interviews. Additionally, if hired you will be required to attend in person onboarding.

Requirements

  • 4+ years of engineering management experience leading high-output, high-performing teams, with 4+ years as a hands-on engineer
  • Proven leadership in building, mentoring, and motivating senior engineers while maintaining a high technical bar and recruiting top talent
  • Deeply passionate about the testing, observability, and tooling space, with proven hands-on or leadership experience driving impact in these areas
  • Demonstrated success delivering scalable, high-quality work and driving cross-functional initiatives in fast-paced, ambiguous environments
  • Empathetic leader with strong organizational and execution skills, enabling platform teams that support and accelerate many others

While it's not required, it's an added plus if you also have:

  • Deep technical knowledge in the relevant domains, with existing understanding of best practices for testing and observability
  • Experience managing other managers and growing teams
  • Experience advocating for and successfully adopting a performance-mindset culture across an entire company, Job level and actual compensation will be decided based on factors including, but not limited to, individual qualifications objectively assessed during the interview process (including skills and prior relevant experience, potential impact, and scope of role), market demands, and specific work location. The listed range is a guideline, and the range for this role may be modified. For roles that are available to be filled remotely, the pay range is localized according to employee work location by a factor of between 80% and 100% of range. Please discuss your specific work location with your recruiter for more information.

Benefits & conditions

Figma offers equity to employees, as well a competitive package of additional benefits, including health, dental & vision, retirement with company contribution, parental leave & reproductive or family planning support, mental health & wellness benefits, generous PTO, company recharge days, a learning & development stipend, a work from home stipend, and cell phone reimbursement. Figma also offers sales incentive pay for most sales roles and an annual bonus plan for eligible non-sales roles. Figma's compensation and benefits are subject to change and may be modified in the future.

Annual Base Salary Range:

$258,000-$376,000 USD

About the company

Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma's platform helps teams bring ideas to life-whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us! Our Creation Engine teams work on some of the core technologies that power our real-time, browser-based Figma Design and FigJam products. These teams work mostly (but not exclusively) on client-side code that runs in the browser. Under the hood, Figma shares a lot of similarities with a game engine. We develop this C++/WebAssembly engine to ensure that internal and external developers can rapidly build new products and features that are fast and reliable by default. These teams own areas such as our in-memory data model (SceneGraph), renderer, and multiplayer client/server protocols. Housed within Creation Engine, the Client Testing, Observability, and Performance (CTOP) team's mission is to make it easy for client developers to prevent, detect, and resolve performance and quality problems. This team supports a broad scope of testing and logging frameworks used widely across Figma. This includes innovative performance testing tools with careful attention to signal-to-noise ratio as well as deep investment in observability systems. These efforts are tied closely to company-level priorities around maintaining and achieving high performance and best-in-class quality across Figma's suite of products. This is a full time role that can be held from one of our US hubs or remotely in the United States. What you'll do at Figma: * Manage and support a team of experienced engineers to deliver best-in-class testing and observability frameworks for Figma client developers * Partner with product, data science, and engineering leadership to set strategy, priorities and mission for teams and projects * Roll up your sleeves as needed to get involved in the technical details and operational strategy * Engage on broader company programs to up-level the team's work on performance & quality * Build and support a culture of doing great work together for our engineering team by investing in team culture, mentorship, and meaningful work * Grow your career in a collaborative and creative engineering community

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