Software Engineer-Engine/Rendering
Role details
Job location
Tech stack
Job description
- Cross the boundaries from low-level engine/rendering features up to player-facing UX to ensure a high quality and customizable experience across a wide variety of hardware configurations, especially within the PC ecosystem.
- Be able to analyze and fix performance bottlenecks, both in the game runtime environment and in development tools.
- Be able to proactively identify, diagnose, and solve issues as they arise. This includes both bugs and areas where the player experience can be improved.
- Collaborate with a diverse set of stakeholders - engineers, artists, technical artists, designers, producers, QA.
- Contribute to healthy team morale and culture
- Share and receive opinions about the game as a whole
Requirements
- 5+ years' experience in the games industry working as an engineer in areas such as: platform support, hardware configuration, peripherals, performance, etc.
- Proficiency in C++.
- Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues.
- Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
- Familiarity with PC gaming and player expectations on that platform.
- Familiarity with UX best practices.
- Passion for making a great player experience.
- Unreal Engine experience is a major plus, but not required.
Benefits & conditions
-
British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
-
California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.