Software Development Engineer - Systems

Apple Inc.
Cambridge, United States of America
yesterday

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Compensation
$ 245K

Job location

Cambridge, United States of America

Tech stack

C++
Computer Engineering
Software Architecture
Software Maintenance
Software Engineering
Software Systems
Graphics Processing Unit (GPU)
HLSL
Information Technology

Job description

  • Developing the performance software infrastructure to allow for deep diving into GPU performance investigations.
  • Conducting performance analyses of GPUs and of a large variety of applications running on hardware.
  • Defining and developing the driver software architecture for GPU introspection capabilities.
  • Working with first and third party developers on tuning GPU workloads, algorithms, and shaders.
  • Driving and refining software and hardware architecture to maximize GPU performance and software introspection capabilities.
  • Developing and maintaining software frameworks in C and C++ for characterizing performance of workloads under analysis.
  • Developing and delivering important GPU workloads for analysis on emerging GPU hardware models.
  • Developing, delivering, and maintaining tests for verifying correctness and performance of GPU workloads.
  • Conducting cross-functional studies into performance aspects of GPU architectures, and delivering reports to leadership on the findings and suggesting areas for further investigation and development.
  • Writing optimized GPU shaders to achieve speed of light performance on targeted GPU architectures.

Requirements

  • Bachelor's Degree or foreign equivalent in Computer Science, Computer Engineering, Software Engineering or related field and 2 years of experience in the job offered or related occupation. Will accept an equivalent based upon a single or combination of degrees determined to be equivalent to a U.S. Bachelor's.

Benefits & conditions

mobile GPU performance for both graphics and compute workloads. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $162,500 - $244,600/yr and your base pay will depend on your skills, qualifications, experience, and location.

PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.

About the company

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

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