Computer Vision Engineer III, Senior (Rendering and Simulation)
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Job description
About Lockheed Martin Space: Space is a critical domain, connecting our technologies, our security, and our humanity. While others view space as a destination, we see it as a realm of possibilities, where we can do more - we can innovate, invest, inspire, and integrate our capabilities to transform the future. At Lockheed Martin Space, we aim to harness the full potential of space to cultivate innovation, reduce costs, and push the boundaries of what technology can achieve. We're creating future-ready solutions, focusing on resiliency and urgency through our 21st Century Security® vision. We're erasing boundaries and forming partnerships across industries and around the world. We're advancing spacecraft and the workforce to fuel the next generation. And we're reimagining how space can connect us, ensuring security and prosperity. Join us in shaping a new era in space and find a career that's built for you About the Team: You'll collaborate with some of the brightest minds in engineering to design and integrate pioneering capabilities that shape the future of our mission. Our high-impact, cross-functional team delivers cutting-edge perception solutions for a variety of mission-critical platforms. We specialize in classical computer-vision algorithms like feature detection, stereo matching, optical flow while also integrating modern AI techniques such as semantic segmentation and learned feature representations. Every solution is engineered with the strict hardware constraints of resource-limited processors in mind, including the ultra-low-power, radiation-hardened CPUs typical of space-borne systems. About the Role: We are looking for a motivated engineer to join our team and take ownership of our in-house rendering engine which is the core tool that generates synthetic, radiometrically accurate scenes for testing and validating our computer vision solutions. In this role you will extend and enhance the engine to meet the demanding performance, fidelity, and hardware-constraint requirements of space-borne platforms. The ideal candidate will:
- Quickly get up to speed with the current codebase, architecture, and data pipelines, identifying improvement opportunities and documenting key components.
- Accelerate rendering with GPU compute. Design and implement CUDA-based kernels to achieve real-time or faster than real time performance for ray-traced scene generation.
- Implement high fidelity camera models. Collaborate with optical engineers to translate sensor characteristics into accurate simulation environments.
- Work with and update the C++ API. The API exposes the engine's core functionality. This needs to be maintained, updated, and documented for the use of downstream simulation pipelines.
- Integrate and validate. Work hand-in-hand with algorithm developers to embed the rendering engine into their testing workflows, ensuring generated data meets the strict accuracy and performance requirements of space-borne platforms.
- Define test cases, compare simulation results against analytical/ground-truth data, document V&V evidence, and support formal review packages
- Debug computer vision algorithm performance in the simulation by debugging the underlying code and using visualizations to diagnose issues
- Collaborate with embedded-hardware, optics, and systems teams to ensure the simulation reflects actual hardware behavior and integrates smoothly with downstream toolchains Generally has 3+ years of related experience and may have a post-secondary degree or training in a related discipline., Description: Pure Power is seeking an engineer to design and generate construction documents for utility scale solar PV systems of 50MW or higher. Pure Power is an engineering fi…
- 4 days ago
Requirements
- Proficiency in modern C++ (C++14/17/20)
- Demonstrated ability to develop CUDA kernels. Hands-on experience writing and debugging CUDA (or equivalent) kernels
- Experience with implementing computer graphics algorithms
- Familiarity with of GPU architectures, GPU memory hierarchies, and trade-offs between compute and memory bandwidth
- Experience with GPU performance-profiling tools like NVIDIA Nsight, visual profiler, or something similar
- Experience with github or gitlab
Security Clearance / Work Authorization:
- To meet requirements of the program/customer, this position requires the selected employee to be a U.S. Citizen.
- Although not required to start, the selected applicant must be eligible to obtain, and maintain, Top Secret with adjudicated SCI Eligibility (i.e. TS/SCI) for long term employment on this program
Desired skills
- Knowledge of physically-based rendering techniques, material models, and radiometric accuracy
- Experience with ray-tracing engines
- Experience with rendering pipelines and generating synthetic imagery
- Familiarity with camera optics and sensor modeling
- Experience with containerization (Docker)
Bachelor's degree in Computer Science, Electrical Engineering, Mathematics, or a related technical field (or equivalent professional experience) with 3+ years of software development experience, Ability to work remotely
Benefits & conditions
Onsite Full-time: The work associated with this position will be performed onsite at a designated Lockheed Martin facility. Work Schedule Information Lockheed Martin supports a variety of alternate work schedules that provide additional flexibility to our employees. Schedules range from standard 40 hours over a five day work week while others may be condensed. These condensed schedules provide employees with additional time away from the office and are in addition to our Paid Time off benefits. Security Clearance Information This position requires a government security clearance, you must be a US Citizen for consideration. Work Schedule 9x80 every other Friday off Select the Telework classification for this position Employee will work on-site full-time