UI Software Engineer

Apple Inc.
Cocoa, United States of America
yesterday

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English

Job location

Cocoa, United States of America

Tech stack

C
Java
Microsoft Windows
API
Android
C++
Catalyst
Cocoa
Document Management Systems
Human-Computer Interaction
Objective-C
Object-Oriented Software Development
UIKit
User Controls
Swiftui
Cocoa Touch
Core Graphics

Requirements

Why write a single app when you could help shape a million? The AppKit team is responsible for delivering the user experience on the Mac, and builds the components and APIs used by all macOS applications. We have an impact across the entire breadth of the macOS system, directly impacting the experience of every single user. Are you passionate about providing users and developers with a first-class experience? Join us, and help make the Mac better for everyone!\n

The AppKit team is responsible for the user interface frameworks that form the heart of macOS applications. Engineers on our team are responsible for and contribute to AppKit, UIKit, and SwiftUI; building and enabling features used across the OS, such as Dark Mode, Mac Catalyst, Touch Bar, Auto Layout, and Screen Time. \n\nWe provide a wide variety of building blocks including: - Windows & layout of their content - Drawing & graphics support - Enabling new input devices and other hardware - Responding to user events - User controls like buttons, sliders, and tables - Document management infrastructure.

Strong object oriented programming skills\nIn-depth development experience at the application and user interface level with Cocoa, Cocoa Touch, Windows, Android, or Java\nAbility to work collaboratively to improve designs and code\nStrong knowledge of one or more of Swift, Objective C, C, C++, or Java\n

Experience building user interface frameworks\nAdept at working across teams to resolve potentially conflicting requirements\nExperience writing and advocating for API\nExperience working with low-level graphics API like Core Image, Core Graphics, or Metal\n

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