Apple Silicon GPU Driver Engineer, Graphics, Game and ML

Apple Inc.
Cupertino, United States of America
23 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Compensation
$ 221K

Job location

Cupertino, United States of America

Tech stack

Apple Watch
API
iOS
Apple Products
Apple Mac Systems
Apple TV
Applications Architecture
C++
Computer Programming
Software Debugging
Programming Tools
Device Drivers
Machine Learning
Software Architecture
Software Engineering
Graphics Processing Unit (GPU)
HLSL

Job description

Apple's GGML team provides developers access to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to the Mac product line. Our team's responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple's hardware. Metal provides near-direct access to the graphics processing unit (GPU), enabling you to enhance the graphics and compute potential of apps on iOS, macOS and tvOS. Building on an efficient low-overhead software architecture with precompiled shaders, fine-grained resource control and multithreading support, Metal further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps., Join the team that helped make the Apple M1 processor, with its groundbreaking graphics performance, efficiency and feature set. The Apple Silicon GPU Scheduler Driver Team within GGML (Graphics, Game and ML Software) Software is directly responsible for the development of the GPU workload management including scheduling of commands on the GPU, manage resources and dependencies, responsiveness and quality of service for applications using the GPU. The GPU Scheduler team directly impacts the performance and power efficiency of all Apple products using Apple Silicon GPU. We are looking for an engineer with a strong engineering background who is excited to work with engineers and other leaders at Apple to deliver Apple GPUs across all Apple devices, build and ship exciting new GPU focused features, work with other teams to prototype future HW and SW GPU features., The Apple Silicon GPU Driver Scheduler Team is looking for a software engineer to define and implement policies and algorithms to efficiently schedule graphics and compute workloads on Apple Silicon GPUs.

We are seeking an individual with curiosity and passion to learn and innovate.

As a key member of our team, you will work on low-latency, high-throughput and QoS-aware scheduling techniques to ensure UI responsiveness, great performance and power efficiency across our product line. You will be helping design and implement solutions that help the workloads scale across entire product family from Apple Watch to Mac Studios.

You will partner with world-class teams across Apple software and hardware organizations to develop and integrate key technologies to improve the graphic and compute potential for Apple products across a wide variety of applications from games to machine learning and image processing.

","responsibilities":"Driver development and support for existing graphics APIs and new GPU features on the new GPU architectures

Contribute to bring-up of new chips/products using our new GPUs

Implementation and debugging of graphics and compute applications

Design and development of performance analysis and debug tools

Requirements

Do you have experience in Debugging?, Do you have a Bachelor's degree?, GPU specific software development (User/Kernel mode drivers, Compiler technologies)

Embedded driver development

Minimum Qualifications

Technical BS/MS degree or equivalent experience

Excellent software design, problem solving, debugging, and performance analysis ability

Adaptive approach to problem solving

Strong communication and cross-functional collaboration skills

Knowledge of computer architecture

Good programming skills with knowledge of C or C++

Operating systems and/or scheduling policies knowledge

Excellent written and oral communication skills

Benefits & conditions

4.14.1 out of 5 stars Cupertino, CA $147,400 - $220,900 a year, Pulled from the full job description

  • Employee stock purchase plan
  • Health insurance
  • Retirement plan
  • Dental insurance
  • RSU, At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,400 and $220,900, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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