Senior Software Engineer - Cluster Lifecycle
Role details
Job location
Tech stack
Job description
- Build and evolve a cell primitive for Roblox that runs the backends for the vast majority of Roblox's compute workload.
- Work closely with other teams in Compute and across the company to develop new features, support for new workloads, and define the right cross-system APIs as we expand the footprint of 'cells'.
- Safely and reliably manage a critical at-scale system.
Requirements
- 4+ years of experience
- Experience working in the Kubernetes ecosystem. Prior experience building Kubernetes operators or building/running Kubernetes distributions preferred.
- Strong proficiency in Go or other well structured programming languages.
- Enjoy working on critical, large-scale, cross-platform, multi-tenant distributed systems.
- Prefer building systems automation over operational and repetitive tasks.
- An appreciation for working on observability and reliability to build long term sustainable systems
Benefits & conditions
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page. Annual Salary Range $227,370-$295,250 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).