Software Engineer, Mid-Level
AMERICAN SYSTEMS
Orlando, United States of America
4 days ago
Role details
Contract type
Internship / Graduate position Employment type
Full-time (> 32 hours) Working hours
Regular working hours Languages
English Experience level
Intermediate Compensation
$ 82KJob location
Orlando, United States of America
Tech stack
Confluence
JIRA
C Sharp (Programming Language)
Collaborative Software
Software Debugging
Electronic Data Interchange (EDI)
Network Interface Controllers
Video Game Development
Regression Testing
Simulation Software
Software Engineering
Systems Integration
Material Design
Information Technology
Integration Frameworks
Job description
- Designs, develops, integrates, and maintains simulation software in the Unity engine to support the VMT.
- Implements and updates Unity/C# components to support maintenance training procedures.
- Develops simulation logic, state management, and messaging/data exchange between Unity, integration tools, and trainer hardware/software interfaces as defined in applicable specifications and interface control documents.
- Collaborates with other engineers (software, hardware, systems, test, cyber) and instructional systems designers to translate requirements into detailed software designs and implementations.
- Supports software integration in a lab environment, including build creation, installation, configuration, and verification on development and trainer representative systems.
- Participates in planning and execution of software builds and releases in support of internal and external test events.
- Analyzes defects found during testing; implements fixes and supports regression testing to ensure stability and compliance with test plans.
- Assists with preparation and maintenance of technical documentation.
- Assists in administering and improving cloud-based team collaboration tools (e.g., Jira, Confluence or similar).
- Proactively identifies opportunities to improve simulation fidelity, performance, maintainability, and development processes.
- Performs other duties as assigned.
Requirements
- U.S. Citizen for purposes of maintaining a DoD level clearance
- Active Secret Clearance Required
- Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related technical field. Internships will also be considered, depending upon skills and experience.
- 1-5 years of professional software development experience, including hands-on development in Unity using C#.
- Experience building interactive real-time 3D applications or simulations (training, games, visualization, or similar).
- Ability to implement and debug C# scripts, manage scenes, prefabs, and assets, and integrate art/audio/UI components into a cohesive experience.
- Demonstrated analytical and problem-solving skills with the ability to isolate root causes and propose practical solutions.
- Ability to interpret and work from requirements, interface definitions, and design documentation.
- Experience effectively prioritizing workload to meet deadlines.
- Strong written and verbal communication skills and the ability to work effectively within an integrated product team environment.
- Must be able to work independently with limited supervision, while also being an effective team player.
Pay Transparency Statement
Benefits & conditions
AMERICAN SYSTEMS is committed to pay transparency for our applicants and employee-owners. The salary range for this position is USD $82,100.00/Yr. - USD $137,000.00/Yr. Actual compensation will be determined based on several factors permitted by law. AMERICAN SYSTEMS provides for the welfare of its employees and their dependents through a comprehensive benefits program by offering healthcare benefits, paid leave, retirement plans, insurance programs, and education and training assistance.