Systems Engineer

Rocket Ltd
10 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English, Polish

Job location

Tech stack

Systems Engineering
Software Bug Management
C++
Profiling
Data Structures
Software Debugging
Memory Management
Video Game Development
Game Engine
Revision Control Systems
Multiprocessing
Perforce
Systems Development Life Cycle
Multithreading
Information Technology
Unreal Engine

Job description

Systems engineers are part of the studios Core Tech team and are responsible for designing and implementing the core systems, pipelines and architecture that provide a solid framework for all our titles and working closely with other disciplines.

As a System Engineer, you will use your knowledge and experience to contribute to the technical design and implementation of large-scale systems & features that encompass rendering, networking and low-level systems, tools and build infrastructure, with a focus on scalability and performance.

You will apply your knowledge in data structures and algorithms for modern, multi-core architectures to build state-of-the-art technology for both PC and consoles. You will work within cross-functional teams, owning tasks and features across a range of engine systems, pipelines and tools.

We believe that constantly improving on our skills is an essential part of the job and incorporate this into our daily projects.

Requirements

  • Working effectively in open and collaborative environments.
  • Employing a can-do attitude to solve difficult problems as part of an agile, fast-moving, and highly focused team.
  • Breaking down your work into measurable and achievable tasks.
  • Writing clear, maintainable, and portable code.
  • Communicating ideas, intent, trade-offs, and constraints to both technical and non-technical team members.

WHAT YOU'LL NEED TO SUCCEED:

  • Professional Unreal Engine 5 development experience.
  • Professional game engine code experience (in areas such as I/O, rendering, physics, memory management, multithreading, content pipelines, etc.).
  • Familiarity with Systems development for Xbox Series S/X and/or PS5.
  • Strong practical knowledge of C++ , with relevant professional experience.
  • Strong understanding of computer science and good understanding of 3D maths .
  • Experience with advanced usage of source control systems (e.g. Perforce).
  • Good familiarity with profiling and optimising code for optimal CPU, GPU, memory and bandwidth usage.
  • Good familiarity with debugging tools and techniques.
  • Experience working in one or more phases of game development, from feature design and implementation to bug-fixing and polish.
  • Experience with and/or an appetite to explore what modern AI advances can bring to game development.

Benefits & conditions

Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including:

  • Enhanced Private Pension Scheme
  • Private Medical Insurance
  • Group Life Assurance
  • Competitive holiday + studio wide closures in summer and winter
  • Gym Membership Allowance
  • Free Eye Tests
  • Free on-site parking
  • Electric Car Scheme
  • Season Ticket Loans

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