Experience Designer UX (All Genders)
Role details
Job location
Tech stack
Job description
We're looking for a UX Designer who asks "why" before "how" - someone who grounds design decisions in real user needs, collaborates openly across disciplines, and can translate complexity into clear, intuitive experiences., As a mid-level UX Designer, you'll own end-to-end design for key product areas - from early discovery through to delivery and iteration. You'll work closely with product managers, engineers, data analysts, and fellow designers to shape experiences that are both user-centred and commercially grounded. This isn't a role for pushing pixels in isolation - you'll be expected to bring insight, curiosity, and craft in equal measure.
What you'll do
- Lead UX work across the full design cycle - discovery, definition, design, and validation - for one or more product areas
- Plan and conduct user research (interviews, usability tests, contextual inquiry) and translate findings into actionable insights
- Apply Jobs-to-be-Done (JTBD) thinking to uncover what users are really trying to achieve - beyond stated feature requests
- Produce wireframes, flows, prototypes, and high-fidelity mockups using Figma (or equivalent)
- Collaborate actively in sprint ceremonies and product planning - contributing to decisions, not just executing them
- Champion the user's perspective in stakeholder conversations, backing design decisions with evidence
- Contribute to and maintain design system components to ensure consistency at scale
- Stay current with AI-assisted design tools and bring forward ideas on how they can improve team efficiency
Requirements
Do you have experience in Wireframing?, * 3-5 years of UX design experience in a digital product environment (agency or in-house)
- A strong portfolio demonstrating end-to-end design work grounded in user research, with clear rationale behind decisions
- Hands-on experience with qualitative research methods and a comfort with ambiguity in early-stage problem framing
- Familiarity with JTBD frameworks or similar approaches to understanding user motivation
- Confidence communicating and presenting design work to non-designers, including product owners and senior stakeholders
- Experience working within agile or iterative delivery environments alongside engineering teams
- Proficiency in Figma; experience with prototyping tools (Maze, ProtoPie, or similar) is a plus
- Curiosity about how AI tools (e.g. Figma AI, generative prototyping assistants) are changing design workflows
Nice to have
- Experience in ecommerce, fintech, or platform products with complex user journeys
- Exposure to quantitative methods - analytics, A/B testing, or survey design
- Experience contributing to design systems at team or org level
- Basic understanding of front-end constraints (HTML/CSS awareness, not coding)
What good looks like here
- You ask clarifying questions before jumping to solutions
- You default to involving users early - not just validating decisions late
- You can defend a design decision with evidence and update it gracefully when proven wrong
- You're as comfortable in a strategy conversation as you are in Figma