Senior Software Engineer - Map Viewer

OnXmaps, Inc.
4 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior
Compensation
$ 182K

Job location

Remote

Tech stack

3D Rendering
API
Data analysis
iOS
Software Bug Management
C++
Mobile Application Development
CMake
Continuous Integration
Data Structures
Software Debugging
Programming Tools
Memory Management
Event-Driven Programming
Global Positioning Systems (GPS)
Mobile Application Software
Management of Software Versions
Web Services
Data Logging
Multithreading
Mobile Os
Delivery Pipeline
Concurrency
Rendering Engine
Firebase
HLSL
Integration Tests
Information Technology
Sentry
Production Code
Multiplatform

Job description

The Core Services team builds and maintains onX's proprietary cross-platform map rendering engine, written in C++, shipped as native SDKs to Android, iOS, and web clients. The engine powers map experiences across onX products. We are looking for someone who can bring production engineering expertise - someone who knows what it takes to deliver and operate software at scale, and who is genuinely excited to apply that experience inside a cross-platform mobile graphics engine. The secondary scope of this role is the engine itself. You need to arrive with the CS depth and the production instincts to bring meaningful impact, and a strong motivation to contribute to a successful SDK launch. This role will report to the team's Engineering Manager., Build and maintain the build, test, and release pipeline for a multi-platform C++ SDK (iOS, Android, Web/WASM). Artifact versioning, dSYM packaging and upload, caching correctness for shader and asset changes, automated release gating. Own this permanently - not just when it breaks.

Crash Diagnostics & Observability [Primary]

Build and maintain the infrastructure that makes production failures diagnosable: crash dump mechanisms, debug symbol management across platforms, structured logging from the native layer, symbolication pipelines. When something fails in production, the team should be able to understand it without a live repro.

Analytics & Runtime Instrumentation [Primary]

Define and instrument the metrics that matter: tile load times, frame rates, memory footprint, GPS acquisition, render error rates. Build the pipeline to surface those signals - across iOS, Android, and web - into engineering dashboards and product analytics hooks.

Test Infrastructure & Developer Tooling [Primary]

Multi-map integration tests, platform sample app test suites, visual regression tooling, DebugUI instrumentation, MapLayerInspector, compare mode tooling. Build the harness and internal tools that let the rendering engineers move faster and ship with more confidence.

Rendering Bug Fixes & Correctness [Secondary]

Pick up C++ rendering tickets alongside the core graphics team - GPS reliability issues, symbol correctness, tile loading regressions, platform-specific display bugs. Supported by the team's graphics engineers as you transition your expertise, with the expectation that you build genuine ownership over time.

Feature Development [Secondary]

As the onX family of products adopt the Core Viewer, the team will take on new feature development that enhance the map experience for those products. There will be an opportunity and an expectation for you to develop new ways to visualize geospatial datasets using the graphics pipeline to build 3D rendering functionality.

Performance Investigations [Secondary]

Problems that sit at the intersection of the platform and rendering layers - symbol texture memory, threading behavior, GPU resource management. Where your production engineering instincts and graphics knowledge combine.

Requirements

  • Minimum of seven (7) years of experience shipping and maintaining production code
  • Strong computer science fundamentals. You have the depth - in data structures, algorithms, memory management, concurrency, and systems thinking - to navigate and make meaningful contributions to a performance-critical codebase.
  • Experience delivering production mobile software at scale. You have shipped native mobile applications or SDKs - on iOS, Android, or both - and understand what operating software at scale actually means: release pipelines, crash triage, performance budgets, and the full lifecycle from build to user.
  • A genuine interest in applying that experience in a cross-platform graphics engine. You find the problem space - map rendering, GPU pipelines, cross-platform C++ - genuinely interesting. Not as a credential to add to your résumé, but as a domain you want to understand deeply. The team will provide the necessary support for you to apply your expertise here; you need to bring the motivation.
  • CI/CD and build pipeline ownership. You have designed and maintained build, test, and release pipelines for native software - not just web services. You know what reliable artifact management, caching, and automated gating look like for a compiled, multi-platform library.
  • Observability and crash diagnostics for native software. You have built or operated the infrastructure that makes production failures in native applications diagnosable: crash reporting, symbolication, structured logging from device-side code, performance metrics collection from on-device runtimes.
  • Test infrastructure design. You have built test harnesses for compiled native software - not just run existing tests. You know how to make a codebase testable over time and how to design automated validation that catches regressions before they reach users.
  • Experience with multi-threaded, event driven, stateful API implementations.
  • Comfort establishing new practices on a small team. There is no existing platform reliability function here. You will define the standards, tooling, and culture around this work - not inherit them from a larger org., * Professional C++ experience. The engine is written in C++ and you will develop expertise in it - prior production C++ is a meaningful head start, but strong CS fundamentals and the right motivation are what matter most at the start.
  • Familiarity with GPU rendering concepts - shaders, draw calls, texture memory, the frame pipeline. Any prior exposure accelerates your ability to take ownership on the secondary scope.
  • Experience with MapLibre, MapboxMaps, or vector tile rendering SDKs.
  • WebAssembly / Emscripten build pipeline experience.
  • CMake, Bazel, or other C/C++ build system authorship.
  • Experience with Sentry, Crashlytics, Firebase Performance, or similar native crash and performance tooling.
  • Mobile platform delivery experience.

Who This Is Right For

You have good depth in computer science and a track record of delivering and operating production mobile software at scale. You know what reliable software looks like - how it gets built, shipped, monitored, and debugged.

The domain here is a cross-platform C++ graphics engine. You may not have worked in this space before, and that is fine. What matters is that you find it genuinely interesting - that when you read about GPU tile rendering, symbol placement algorithms, or cross-platform shader compilation, your instinct is genuine interest rather than indifference. The team will support your contributions on the engine side. The motivation has to come from you.

This is a good fit for someone coming from a strong mobile engineering or SDK platform background who wants to work closer to the metal - and who sees the platform reliability work not as a step back from interesting engineering, but as exactly the kind of problem they find satisfying to solve.

Benefits & conditions

onX is committed to compensating all employees fairly and equitably for their contributions. For this position, applicants can expect to make between $148,000 to $182,000 upon hire. The pay range will vary based on experience, skills, certifications, and education among other factors as required in the job description. In addition, full-time onX employees are eligible for a grant of common share options with a vesting schedule and a potential annual bonus of 10% based on company performance.

What We're Offering You

  • Competitive salaries, annual bonuses, equity, and opportunities for growth
  • Comprehensive health benefits, including a no-monthly-cost medical plan
  • Paid parental leave of 13 weeks for birthing parents and 5 weeks for non-birthing parents
  • 401k matching at 100% for the first 3% you save and 50% from 3-5%
  • Company-wide outdoor adventures and amazing outdoor industry perks
  • Annual "Get Out, Get Active" funds to fuel your active lifestyle
  • Flexible time away package that includes PTO, STO, VTO, and paid holidays

Performance Essentials

In this role, success is driven by cognitive abilities such as concentration and problem-solving, essential for our computer-centric tasks. onX will explore reasonable accommodations to ensure that individuals with diverse abilities can fully engage in and contribute to the essential physical and mental functions of the job. If you need assistance or accommodation, please contact us at PC@onxmaps.com.

About the company

ABOUT OnX We're a team of builders, adventurers, and risk takers using technology to help people confidently explore the outdoors. Driven by our mission to awaken the adventurer inside everyone, we build products that optimize every outdoor experience and inspire confidence to get out and go further. We're a high-growth tech company. The pace is fast, the work takes grit, and ambiguity is part of the job. As the world changes around us, we adapt - continuously evolving how we build, prioritize, and deliver. Our business moves quickly, and there's real opportunity to shape what we build next. Each of our verticals - Hunt, Offroad, Backcountry, and Fish - is at a different stage of maturity, which means the challenges you encounter and the impact you have will vary depending on where you sit and what the business needs most. We operate with an experimentation mindset, continually iterating and improving how we solve problems. We expect our people to use the latest tooling, including AI, thoughtfully and responsibly, pairing human judgment with technology to increase quality, speed, and impact. Our impact comes to life through the products we build, in the stories of our customers, and in our growing commitment to land stewardship and recreational access., onX is a distributed company with more than 400 employees across the country. We come together regularly to work in person and stay connected through regional basecamps and a culture that balances individual ownership with deep collaboration. While we move quickly, we're not a scrappy start-up. We operate with clear goals, structure, and frameworks that guide how we prioritize and execute. Priorities matter. While they may shift, data shapes how we evolve as our business, products, and the world around us change. Clear priorities and structure don't limit ownership - they make it possible. You'll have the autonomy to define your work and make meaningful decisions within clear strategic boundaries. You'll partner closely with others to solve complex problems and build solutions that scale across teams and platforms. Along the way, you'll be supported with feedback, tools, and opportunities to grow your craft as you take on new challenges., At onX, we believe that unique perspectives make us stronger. By bringing together people with different experiences, ideas, and viewpoints, we fuel innovation and move closer to our mission of awakening the adventurer in everyone. We are proud to be an equal opportunity employer and are committed to fairness not only in hiring, but also in development, compensation, and promotion. Our goal is to build an inclusive community where every team member can show up authentically and thrive. Together, we win as one team. Come join us!

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