Développeur.euse de logiciels spécialisés en testabilité / Software Developer in Test

Electronic Arts Inc
Redwood City, United States of America
16 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior
Compensation
$ 217K

Job location

Redwood City, United States of America

Tech stack

Testing (Software)
Adobe InDesign
API
Artificial Intelligence
Automation of Tests
C++
Code Review
Computer Programming
Continuous Integration
Software Debugging
Programming Tools
Distributed Systems
Game Engine
Python
TypeScript
Data Logging
Grafana
System-level Testing
SDET

Job description

As a Software Developer in Test on our Research & Engineering team, you will help ensure the quality, reliability, and scalability of next-generation creative technologies. This includes AI-driven tools and content pipelines used by developers and players. You will work at the intersection of research and production - partnering with engineers and researchers to build robust testing systems, automate validation at scale, and ensure new technologies meet the bar for performance and reliability in live environments., The Software Developer in Test will report to the Head of Development Production., * Define and drive test strategy and quality practices across emerging technologies and systems

  • Design, build, and maintain scalable automated test frameworks and tooling
  • Develop API, integration, system, and end-to-end test automation for complex pipelines
  • Integrate automated testing into CI/CD systems to enable fast, reliable iteration
  • Partner with engineers and researchers to ensure testability of new systems from early design stages
  • Debug and troubleshoot issues across distributed systems, tools, and runtime environments
  • Establish metrics, dashboards, and reporting to monitor system health and quality
  • Participate in design and code reviews to ensure quality and reliability
  • Mentor team members and advocate for best practices in quality engineering

Requirements

Do you have experience in Tooling?, * 5+ years of experience in software testing, quality engineering, or SDET roles, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

  • 5+ years programming experience in Python, Typescript or C++
  • Expertise using coding agents in large code bases
  • Experience building and maintaining automated test frameworks and tools
  • Experience with API, integration, and system-level testing
  • Familiarity with CI/CD pipelines and modern development workflows
  • Experience debugging complex systems and analyzing production issues
  • Familiarity with observability tools (logging, metrics, alerting)
  • Exposure to game engines, content pipelines, or developer tools
  • Experience working with emerging technologies such as AI/ML or procedural systems

Benefits & conditions

Pulled from the full job description

  • Parental leave
  • 401(k)
  • Health insurance
  • Paid time off
  • Vision insurance
  • Dental insurance
  • Life insurance, * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About the company

Développeur.euse de logiciels spécialisés en testabilité / Software Developer in Test Electronic Arts 3.83.8 out of 5 stars Redwood City, CA $122,300 - $217,200 a year - Full-time, Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build. Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

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