GPU Consultant - Remote

microTECH Global Limited
Cambridge, United Kingdom
4 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English

Job location

Remote
Cambridge, United Kingdom

Tech stack

C++
Code Review
Computer Programming
Software Debugging
Memory Management
Github
Python
Linux kernel
Mailing List
Open Source Technology
System Programming
IMR (Goal Tracking System)
Graphics Processing Unit (GPU)
GIT

Job description

The role combines low-level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name.

Location: Fully remote

Travel: Optional conference attendanc What we're looking forRequired

-Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow

-Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies

-Linux kernel basics - comfortable reading and navigating kernel code

-DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths

-Mesa architecture awareness - Gallium, driver structure

-Basic understanding of how userspace drivers interact with kernel

-C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding Nice to have

-Git - mailing list patch workflow (not just GitHub PRs)

-Comfortable reading specs and documentation independently

-Not afraid of large unfamiliar codebases

-Open source contribution mindset - code review, public communication, upstream first

-Existing Mesa or kernel patch history

-Experience with a specific GPU family (ARM/AMD/Intel)

-Python for tooling/scripting

-Rust programming skills

-Understanding of KMS fundamentals or Wayland clients

Requirements

Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow

-Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies

-Linux kernel basics - comfortable reading and navigating kernel code

-DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths

-Mesa architecture awareness - Gallium, driver structure

-Basic understanding of how userspace drivers interact with kernel

-C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding Nice to have

-Git - mailing list patch workflow (not just GitHub PRs)

-Comfortable reading specs and documentation independently

-Not afraid of large unfamiliar codebases

-Open source contribution mindset - code review, public communication, upstream first

-Existing Mesa or kernel patch history

-Experience with a specific GPU family (ARM/AMD/Intel)

-Python for tooling/scripting

-Rust programming skills

-Understanding of KMS fundamentals or Wayland clients

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