Embedded Software Graphic Expert

BMW AG
Ulm, Germany
25 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English, German

Job location

Ulm, Germany

Tech stack

API
Software Debugging
Linux
Memory Management
Embedded Software
Graphics Software
OpenGL
QT
Memory Leaks
Software Engineering
Systems Architecture
Graphics Processing Unit (GPU)
Real Time Systems
Perf (Linux)
EGL (Enterprise Generation Language)
Unreal Engine

Job description

At BMW Car IT, a wholly owned subsidiary of BMW AG, we live and breathe software. We design and implement embedded software for electronic control units of the BMW cars as well as related tools and frameworks. By delivering software all the way from the idea to the final product we lead BMW into the future of digitalization and mobility. We develop innovative graphics software for embedded automotive systems, collaborating closely with UX, hardware, and system architecture teams to deliver premium in-vehicle experiences.

What awaits you?

  • You design and develop modern graphics software for embedded systems in current and future BMW vehicle platforms.
  • You develop and optimize graphics stacks, including OpenGL ES, Vulkan, and GPU driver integration for embedded automotive systems.
  • Furthermore, you implement rendering pipelines, compositing mechanisms, and performance-critical graphics functions.
  • You work with hardware suppliers to integrate GPUs and display controllers.
  • Moreover, you analyze and improve runtime performance, memory usage, and rendering latency.
  • You ceate tools and frameworks for validating graphics functions and contribute throughout the full software development lifecycle, from requirements to series release.

Requirements

Do you have experience in Unreal Engine?, * Strong proficiency in graphic stacks for embedded systems and hands-on experience with graphics APIs such as OpenGL ES, Vulkan, EGL and GPU Drivers.

  • Extensive experience in Android graphics architecture (SurfaceFlinger, Hardware Composer) and the Linux graphics stack (wayland, kms, drm).
  • Good understanding of GPU architectures, rendering pipelines, real-time system constraints, and experience with debugging/profiling tools like RenderDoc, perf, and Valgrind.
  • Several years of professional experience in embedded software development and quality assurance in the automotive industry, focusing on graphics.
  • Familiarity with software architectural modeling methods, HMI frameworks (Qt, Kanzi, Unity, Unreal Engine), automotive functional safety standards (ISO 26262), and CI/CD pipelines are advantageous.
  • Fluency in English; German is a plus.

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