Mid Gameplay Programmer

Naphora Games Group
Municipality of San Sebastian, Spain
2 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Intermediate
Compensation
€ 60K

Job location

Municipality of San Sebastian, Spain

Tech stack

Artificial Intelligence
Data analysis
C Sharp (Programming Language)
Code Reuse
Software Debugging
Video Game Development
Github
Systems Development Life Cycle
Device Compatibility

Job description

NAPHORA GAMES GROUP, located in Donostia/San Sebastián, is seeking a Mid Gameplay Programmer specializing in Playable Ads and Luna Unity. You will develop and optimize interactive experiences using Unity, collaborating closely with AI Engineers, Designers, and Marketing teams., * Develop and maintain playable ads and gameplay prototypes using Unity.

  • Build reusable gameplay systems and scalable architectures.
  • Collaborate with AI Engineers on AI-generated workflows.
  • Implement responsive gameplay interactions and UI flows.
  • Rapidly prototype gameplay concepts based on testing.
  • Optimize playables for performance and compatibility.

Conocimientos

Unity C# Gameplay systems development Prototyping AI-assisted development Collaborative skills Descripción del empleo Role Summary

We are looking for a Mid Gameplay Programmer specializing in Playable Ads and Luna Unity to join our team.

In this role, you will build and optimize playable ads, gameplay prototypes, and reusable gameplay systems using Unity, Luna Playable technologies, and AI-assisted workflows. You'll work closely with AI Engineers, Designers, Marketing, and Product teams to rapidly create high-performing interactive experiences. Responsibilities

  • Develop and maintain playable ads and gameplay prototypes using Unity (C#) and Luna Playable
  • Build reusable gameplay systems, modular templates, and scalable architectures
  • Collaborate with AI Engineers on AI-generated playable workflows and automation systems
  • Implement responsive gameplay interactions, UI flows, and feedback systems
  • Rapidly prototype and iterate on gameplay concepts based on testing and analytics
  • Optimize playables for performance, loading time, and cross-device compatibility
  • Support debugging, testing, analytics integrations, and quality control
  • Work closely with Marketing, UA, Product, Design, Art, and Engineering teams
  • Write clean, maintainable, and scalable code

Requirements

The ideal candidate has over 3 years of Unity experience, strong communication skills, and a solid understanding of mobile optimization. Join us to create high-performing, engaging playable ads!, * 3+ years of experience in Unity game development.

  • Strong proficiency in Unity and C#.
  • Experience building gameplay systems, prototypes, or playable ads.
  • Solid understanding of mobile optimization and performance., * Strong ownership and execution skills
  • Clean, scalable, and reusable code
  • Fast prototyping and problem-solving abilities
  • Collaboration across technical and creative teams
  • Experience building gameplay systems and interactive experiences
  • Interest in AI-assisted development workflows

Bonus Points For

  • Experience with Luna Playable or playable ad platforms
  • Experience building playable ads or hypercasual prototypes
  • Portfolio, GitHub, or playable examples
  • Experience in fast-paced prototyping environments, * 3+ years of experience in Unity game development
  • Strong proficiency in Unity and C#
  • Experience building gameplay systems, prototypes, or playable ads
  • Solid understanding of mobile optimization and performance
  • Strong communication and collaboration skills
  • Comfortable working in a fast-paced, iterative environment

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