Software Engineering/Development: 3D Graphics Software Engineer

Canfield Scientific GmbH
Berga/Elster, Germany
2 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Junior
Compensation
€ 200K

Job location

Berga/Elster, Germany

Tech stack

3D Computer Graphics Software
3D Rendering
3D Visualization
Microsoft Windows
API
Apple Mac Systems
C++
CMake
Computer Programming
Continuous Integration
Software Debugging
Linux
DirectX
Game Engine
Github
OpenGL Shading Language
Mobile Application Software
Machine Learning
OpenGL
Simulation Software
Software Engineering
Data Processing
iOS
Backend
GIT
Information Technology
Build Tools
C++14
Multiplatform
Jenkins

Job description

Vollzeit

  • Typ Festanstellung

  • Qualifikationslevel Hochschultätigkeiten

Gewünschte Fähigkeiten & Kenntnisse

Machine Learning Data Processing CMake Windows C++ Solid Make UI Linux LiNear Software-Engineering Programmiererfahrung Jenkins CPU across Simulation Digitale Bildverarbeitung Übersetzungssoftware Mobile App OpenGL GIT Debugging GitHub Mac OS DirectX Continuous Integration 3D Engineering, * Design, develop, and maintain real-time 3D applications using modern C++ and OpenGL

  • Implement and optimize rendering pipelines, 3D geometry handling, and custom shader effects
  • Develop features for 3D interaction, visualization, and simulation based on large image datasets
  • Integrate graphics modules with backend data-processing and UI frameworks
  • Debug, profile, and optimize CPU/GPU performance across multiple platforms
  • Write clean, maintainable, well-documented, and portable code

Requirements

The ideal 3D Graphics Software Engineer candidate is a skilled C++ with experience in real-time 3D rendering using the OpenGL with a good understanding of the software lifecycle, the ability to work in a fast-paced environment with shifting priorities and enjoys problem solving.,

  • Bachelor's degree, computer science or related field preferred or an equivalent combination of experience and education

  • At least 1 year of established experience in C++ with focus on high-performance application development

  • Demonstrated experience with OpenGL or OpenGL ES, including GLSL shader programming

  • Solid understanding of 3D computer graphics, linear algebra, and camera geometry

  • Knowledgeable of cross-platform development (Windows, Linux, or macOS)

  • Familiarity with C++ build tools such as git and make or CMake Desired:

  • Exposure to Vulkan, Metal, or DirectX graphics APIs is a plus

  • Experience integrating 3D visualization with image processing pipelines or machine learning models, medical imaging or regulated software environments, or CI/CD pipelines for mobile (e.g. Jenkins, GitHub Actions)

  • Understanding of scientific visualization, simulation software, or game engine architecture

  • Experience with modern GPU profiling and debugging tools (e.g., RenderDoc, Nsight, glDebugMessageCallback)

Benefits & conditions

Canfield Imaging Systems is the world-leading developer of specialized photographic systems for medical practices, institutions, research organizations, and pharmaceutical suppliers. Canfield offers comprehensive benefits to its employees. These include paid days off, medical, dental, and vision insurance, may be eligible for a discretionary bonus, and a 401(k) plan with employer match (currently set at 50%). The anticipated salary range for the position is $120,000.00-$200,000.00 annually. This is dependent upon consideration of multiple factors when determining a base salary such as a candidate's experience, education, and current market conditions. If the role is eligible for full benefits, it will be discussed with you during the interview process. Canfield Imaging Systems is a division of Canfield Scientific, Inc., the largest provider of photographic documentation systems and services for pharmaceutical research.

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