Junior Software Engineer
Role details
Job location
Tech stack
Job description
Are you looking to kickstart your career within the gaming industry? We are looking for an enthusiastic Junior Software Engineer to join our development team. This is a fantastic opportunity to gain hands-on experience, where you will work on real projects, integrate into professional workflows, and receive direct guidance from our highly experienced engineering team. We provide a space where you can show initiative, grow your technical skills, and become a long-term, valued member of our studio.
What will you be doing at Miniclip?
The Junior Client Engineer is an entry-level, learning-focused role that supports the development of client-side applications and frontend features for our Unity-based titles. You will collaborate with your mentors and cross-functional teams to learn how requirements are translated into engaging player experiences, and how our Unity clients interface with our backend architecture.
Success is measured by a strong appetite for learning, the ability to adapt to constructive feedback, and the reliable completion of introductory programming tasks (such as bug fixing, minor feature support, UI integration, and testing)., Assist in implementing minor features, bug fixes, and basic components in Unity using C#, under the close guidance of senior engineers.
Learn to translate design specifications and technical instructions into clean, readable code within our established architecture.
Actively participate in day-to-day team workflows, write basic unit tests, and observe code reviews to build a strong foundation in quality and maintainability.
Utilise and help maintain technical documentation to build personal and team knowledge of game systems and client-server interactions.
Actively shadow senior developers, ask questions, and collaborate with team members to understand technical trade-offs and project scope.
Learn and apply company standards for accessibility, security, and responsible data handling.
Requirements
Eager to Learn: You are proactive, ambitious, and motivated to further develop yourself as a professional Software Engineer.
Team Player: You enjoy working collaboratively, communicating ideas, and contributing solutions within a team environment.
Problem Solver: You possess strong analytical skills and approach technical challenges with creative thinking.
Adaptable: You are comfortable working independently on tightly scoped tasks while knowing when to ask your mentors for help.
Essential Skills: Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related field; or equivalent practical/self-taught experience.
Experience: This is an entry-level role; no prior commercial experience is required.
Mindset: A strong interest in professional software development and game engineering.
Core Skills: Foundational knowledge of C# or a similar object-oriented programming language.
Preferable Skills: Engine Experience: Familiarity working within the Unity engine, such as writing basic scripts, manipulating GameObjects, or building simple mechanics.
Portfolio: Any examples of your work, such as academic projects, personal prototypes, or game jam entries. (Please provide a link if possible).
Backend & APIs: Any exposure to or interest in backend integration or working with APIs.
Tools: Familiarity with version control systems.