machine learning and GPU programming engineers

Apple Inc.
4 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Intermediate

Job location

Tech stack

C++
Compilers
Nvidia CUDA
Computer Programming
Data Centers
Distributed Computing Environment
Linux kernel
Machine Learning
Objective-C
TensorFlow
Private Cloud Environment
Graphics Processing Unit (GPU)
Large Language Models
Generative AI
Gpu Programming
Hardware Infrastructure
Stable Diffusion
Software Library

Requirements

Apple's Server ML Frameworks team in GPU, Graphics and Machine Learning works on enabling Apple Intelligence through high-performance, distributed inference of GenAI applications (such as LLMs) on Private Cloud Compute. You will get to work on custom-built server hardware that brings the power and security of Apple silicon to the data center. We are looking for engineers with systems background who are deeply passionate about building scalable, efficient, and production-grade solutions tailored for high-throughput GPU execution.

Our team is seeking extraordinary machine learning and GPU programming engineers who are passionate about providing robust compute solutions for accelerating Machine learning libraries on Apple Silicon. Role has the opportunity to influence the design of compute and programming models in next generation GPU architectures.

3+ years of programming and problem-solving experience with C/C++/ObjC\nExperience with GPU kernel development & optimizations using compute programming models such as Metal, CUDA etc.\nExperience with Distributed training or inference techniques\nExperience with system level programming and computer architecture

Experience with graph compilers such as CuTE, CuTile, Triton, OpenXLA or LLVM is a plus\nGood understanding of LLM and Diffusion based model architectures

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