Lead Lighting and Shading Artist Unreal (all genders)

Serviceplan Group
München, Germany
16 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English, German
Experience level
Senior

Job location

München, Germany

Tech stack

Autodesk 3DS Max (3D Graphics Software)
Adobe After Effects
Adobe Photoshop
Maya
GIT
Unreal Engine
Software Version Control

Job description

  • You will work on challenging projects for premium clients, delivering the highest standards of quality and aesthetics as an experienced Lead Lighting and Shading Artist
  • You will take a leadership role on projects, providing support and guidance to other lighting artists
  • You take responsibility for ensuring the best visual and technical quality in the assets you create
  • You will work closely with our development team to further advance our CGI pipeline and workflows
  • As a team player, you'll work alongside a growing group of dedicated and highly motivated CG artists, * Onboarding: Through personal mentoring and digital onboarding sessions - we ensure your perfect start
  • Further Education: Your development is important to us. Whether through our internal campus training program to expand your technical, methodological, or personal skills, voluntary language courses, or regular coaching sessions - we keep you up to date
  • Flexibility: With flexible working hours, mobile office, and job-sharing models, you can adapt your job to your life - and not the other way around
  • Fun: Who works must also take a break - with us, you have plenty of opportunities through regular after-work and team events (also virtual if necessary)
  • Sports: Extensive sports program as well as mobility through agency bicycles and e-bikes/e-bike leasing
  • Accessibility: Our modern offices in Munich, Frankfurt and Hamburg are perfectly located and easily accessible
  • Internationality: As an internationally operating agency group, you have the opportunity to network and exchange ideas with colleagues from various disciplines around the world

Then we look forward to receiving your detailed application documents, including your salary expectations and earliest possible starting date.

Requirements

We are looking for an experienced, team-orientated and self-motivated Lead Lighting Shading Artist Unreal (all genders) in Munich or Hamburg to join our growing team. You are characterised not only by an excellent eye for detail, but also by your technical knowledge of Epic's Unreal Engine. Experience as a photographer or DOP is a big plus, as is an automotive background. If you are familiar with complex CGI pipelines and can work independently and in a structured manner, we would like to get to know you. Please attach your current showreel / portfolio to your application., * You have at least 8 years of production experience, ideally in high-end automotive visualization

  • You bring proven expertise as a lightning and shading artist using Unreal Engine and other tools such as Maya, 3DS Max, V-Ray or similar

  • You are confident in PBR material development in Unreal Engine

  • You are familiar with complex CGI pipelines and understand how to optimize content for real-time use You know how to inspire and energize team members towards achieving common goals You have a keen eye for detai and interest in automotive projects and a strong sense of visual storytelling

  • You have excellent organizational and communication skills, work independently and structured, and enjoy leading and supporting a creative team

  • You are fluent in English (spoken and written); German is a plus

  • Ideally, you also bring experience with Unreal Blueprints, version control systems (e.g., Git), and 2D tools like Photoshop, After Effects, or Substance. A background in photography or as a DOP, as well as experience with full-CG environments, is a strong plus

  • Understanding and competence in digital infrastructures, as well as website rollout, maintenance, support and informations security

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