Environment Artist Unreal Engine

Cataluña
Barcelona, Spain
yesterday

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Intermediate
Compensation
€ 70K

Job location

Barcelona, Spain

Tech stack

3D Art
Software Bug Management
Video Game Development
Maya
ZBrush
Unreal Engine

Job description

  • Optimize visual aspects of environments.
  • Unreal asset management and bug fixing
  • Sculpts, high-poly, low-poly, High-poly to low-poly bakes
  • Optimize textures and geometry; create LODs
  • Create modular kits
  • Material assignment and texture creation
  • Maintain performance requirements for levels (memory, framerate, draw calls, instances)
  • Consider technical constraints of the 3D app
  • Active participation to team meetings and fluid communication
  • Respect deadlines defined with the production team
  • Paint textures to create believable set pieces according to the style/period of the game
  • Create set pieces, props, items, and other from scratch to production quality
  • Other duties may be assigned

Requirements

  • Minimum 3 years of industry experience with Unreal as 3D artist or similar position
  • Understanding of 3D real-time limitations and Unreal topology, material, and lighting needs
  • Maya or 3d package knowledge
  • Portfolio demonstrating exceptional 3D art skills
  • Good knowledge of textures creation packages such as Substance Designer and Substance Painter
  • Good traditional art foundation
  • Good knowledge of lighting in Unreal
  • Fluent in English - written and spoken, * Ability to work well in a fluid, changing environment as creative challenges evolve
  • A passion for video games and a desire to be part of the creative process involved in developing video games
  • Sense of autonomy, responsibility, and attention to detail
  • Demonstrated ability to manage production time and meet deadlines
  • Good ability to communicate effectively and professionally
  • Positive attitude and ability to give and receive constructive feedback

Extra Points

  • Knowing DAZ is a plus
  • Good understanding of clothes creation software such as Marvellous Designer
  • A strong portfolio demonstrating your in-game character artwork has very high standards
  • Experience with blendshape creation workflows
  • Zbrush

Apply for this position