Let’s game it out – The art of turning a boring task into fun for everyone
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Jonas Scholten
Leveraging game design for efficiency and fun
In product development, design ensure users will not get in any trouble and minimizes friction to guide the experience. Game design is about giving challenges and friction to a player. Yet players are willingly investing time in games to learn by their mistakes and feel that their potential is maximised. What can we learn from game design to build products that motivate users more effectively? Can game design as a product strategy make our products more fun and meaningful byt introducing more friction and reward?
World Congress 2024
Jonas Scholten
Leveraging game design for efficiency and fun
Konstantin Diener
cosee GmbH, CTO
Angelika Shvets
Software Engineer, NanoLock Security
Jade Jiang
Product Designer at Atlassian
Noga Mann
Figma, Engineering Manager