The Future Past of Technology - A Game Developers POV
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Johanna Pirker
TU Graz
Director, Professor
In the high-stakes world of online games, developers face a relentless cat-and-mouse game against cheaters who constantly probe for weaknesses. Behind the scenes, the most successful studios use advanced AI, real-time data streaming, behavioral baselining, and even kernel-level monitoring to detect, deter, and defeat bad actors at scale.
In this talk, game designer John Romero explores the frontline of anti-cheat systems, not just as defensive tools for fair play, but as living models for modern cybersecurity design. Drawing on decades of experience building iconic games and securing live environments, John shares how gamingβs arms race against cheaters has produced innovations with wide application across tech. From anomaly detection and player telemetry to predictive modeling and scalable AI deployment, this session breaks down how game developers are solving problems that look a lot like cybersecurity, and what both communities can learn from each other.
World Congress 2025
Johanna Pirker
TU Graz
Director, Professor
Christian Heilmann
WeAreDevelopers
VP Developer Relations
John Romero
Legendary Game Creator | Father of FPS | DOOM, Quake, Wolfenstein
Warren Spector
OtherSide Entertainment
Chief Creative Officer & Game Creative Director
Aaron Bray
Veracode
Director of Product Management
Julian Totzek-Hallhuber
Veracode
Senior Manager Solution Architects
David vonThenen
NetApp
Senior AI/ML Engineer