Technical UI Designer
Krafton Inc.
United States
about 1 month ago
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Contract type
Franchise
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Job source
Tech stack
Computer Animation
3d Models
Adobe Illustrator
Adobe Photoshop
C Sharp (Programming Language)
C++ (Programming Language)
Computer Programming
Software Debugging
Video Game Development
Design of User Interfaces
Interaction Design
Material UI
+2 more
Data Analytics
Unreal Engine
Job description
Unknown Worlds is looking for a Technical UI Designer to help build the next game in the Subnautica franchise. In this role, you will own the implementation and polish of player-facing UI, partnering closely with UI/UX design, art, and engineering to create accessible, intuitive, performant interfaces across all target platforms. While UI is a main focus for this role, there will be an opportunity to work on the technical design of other features., * Own UI implementation from wireframe through final polish across all target platforms.
- Break down UI features into widgets, structures, classes, and data-driven components that support gameplay needs.
- Collaborate with UI/UX design, UI art, technical design, and engineering to deliver interfaces that are functional, performant, accessible, and visually polished.
- Implement responsive animations and interactive UI behavior that react to gameplay events, player input, and internal UI states.
- Advise on implementation approach, including Blueprint vs. native code, architecture, structure, and workflow choices.
- Optimize and debug UI/UMG and Blueprint issues to meet platform performance targets.
- Improve Technical UI Design workflows, pipelines, organization, and documentation; contribute feedback throughout the UI creation process.
Requirements
- 5+ years of experience as a Technical UI Designer, including at least one shipped Unreal Engine title in a Technical UI Designer role.
- Proficiency with UMG, Blueprints, and Enhanced Input.
- Strong understanding of Unreal UI architecture, lifecycle events, state management, and UI-specific performance considerations.
- Experience implementing animated, responsive, data-driven UI components such as HUDs, health bars, popups, and action prompts.
- Deep understanding of UI/UX, game usability, interaction design, visual design, and modern video game UI best practices.
- Strong debugging and documentation skills, with the ability to diagnose visual and logic-related UI issues.
- Self-starting, organized, collaborative, and comfortable working remotely with minimal oversight.
- Strong written, verbal, and visual communication skills.
- Good understanding of art fundamentals, animation, and aesthetic judgment.
PREFERENCES:
- Programming experience in C++, C#, or similar languages.
- Familiarity with UI asset creation tools such as Photoshop or Illustrator.
- Experience developing under an early access release model.
- Experience creating UI materials.
- Familiarity with UMG Viewmodels.
- Familiarity with using 3D models in UI interfaces.
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Apply on job-boards.greenhouse.ioGood distractions
Talks and stories from around this role — technically off-topic, practically not.
Moments
Explore playlistsVideos
See allRelated articles
See all
AM
Ashutosh Mishra
almost 3 years ago
LM
Luis Minvielle
The Most Popular IT Jobs on the Market
over 2 years ago
BR
Benjamin Ruschin
Five Nostalgic Developer Portfolios for Inspiration
10 months ago
KM
Kaleb McKelvey
How to Write a CV and Interview if You Don't Fully Qualify For The Job
over 3 years ago
CH
Chris Heilmann
Dev Digest 129 - Now that's what I call private data!
almost 2 years ago
TW
Tammy Wood
The future is here: How artificial intelligence is influencing UX design
over 4 years ago