Technical UI Designer - 12 Month Contract

d3t
Runcorn, UK
3 months ago

Role details

Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Experience level
Experienced
Experience required
3 years minimum
Working hours
Regular working hours
Job source

Tech stack

JavaScript (Programming Language) C++ (Programming Language) Software Debugging Video Game Development Game Engine Visual Programming Language (VPL) Python (Programming Language) Windows Presentation Foundation Qt (Software) Rapid Prototyping Process Data Streaming Unreal Engine

Job description

This Technical UI Designer opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice., * Work with the team to structure, plan, estimate, and implement features that align with the game’s goals, accessibility, and technical standards.

  • Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
  • Use visual programming language to implement UI logic such as Python, Javascript or C++
  • Improve implementation based on feedback, design requirements, art, and creative direction.
  • Ensuring interfaces scale correctly across different platforms screen resolutions and perform without frame drops.
  • Report to technical directors and project managers.

Requirements

Do you have experience in Unreal Engine?, * Have a good eye for detail and typography.

  • Have a collaborative and inclusive attitude.
  • Have a problem solving mentality to debug systems.

ESSENTIAL SKILLS:

  • 3+ years of professional game development experience working with game engines.
  • Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership.
  • Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
  • Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus.

DESIRABLE SKILLS:

It would be great, but not essential, if you have experience in any of the following:

  • Other engine experience such as Frostbite and Unity.

Benefits & conditions

Pulled from the full job description

  • Free parking
  • Company pension
  • Private medical insurance
  • Flexible schedule, * 25 days holiday (+ bank holidays & up to 5 days extra for length of service)
  • Company Pension Scheme
  • Flexible working hours
  • Private Medical Insurance Scheme (including dental) - BUPA
  • Eye Care Scheme
  • Anti-crunch ethos - a professional, fun and supportive working environment!
  • Income Protection
  • Discretionary Annual Bonus
  • Free Parking
  • Tech, Bike + Console Scheme
  • Company Socials, Monthly Lunches & Annual d3t Events
  • Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.

About the company

d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.

Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ā€˜Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ā€˜Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024., d3t’s Art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle. From co-development on features and content to benchmark creation and work on remakes/remasters. We deliver world-class content across Environment, Character, VFX, UI/UX and Animation . We don’t just create art; we build the tools and pipelines that power it.

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on indeed.com

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

2:21 min

Reflecting on modern game frameworks and audio libraries

John Romero John Romero Ā· WWC 2022

1:13 min

Establishing shared vocabulary with Green Software Foundation principles

Pierre-Luc Noel +1 Ā· WWC 2023

1:43 min

Unity game engine pricing model backlash

1:54 min

Balancing customizable templates with positive user hiring experiences

Julian Holtstiege Julian Holtstiege Ā· WWC 2024

2:30 min

Technical trade-offs between game engines and headsets

Zaid Zaim Zaid Zaim Ā· WWC 2023

3:12 min

Selecting game engines and defining operational leadership strategies

Eric Bowman Eric Bowman Ā· WWC Europe 2026

Videos

See all

Related articles

See all