(Senior) Game Designer - Systems & Economy

Iteration One GmbH
Karlsruhe, Germany
22 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
3 years minimum
Working hours
Regular working hours
Languages
English, German
Job source

Tech stack

Artificial Intelligence BigQuery Spreadsheets Standard Sql

Job description

You’ll own game design at Iteration One. That means pitching features, modeling their economy impact, designing monetization systems, working with developers and artists to build them, and taking responsibility for the results. You’ll maintain currency flows, progression curves, pricing, and IAP & ad monetization strategy across a live game with real players who notice when things are off.

You own the design chair. That comes with real autonomy - but also real accountability.

Day to day:

  • Designing, balancing, and maintaining the game economy: currencies, sinks, sources, progression vectors, event economies
  • Owning F2P monetization - IAP design, offer strategy, ad placements, conversion optimization, and pricing
  • Building economy models in spreadsheets and simulation tools
  • Using player data (BigQuery) to find where the experience breaks and fixing it
  • Planning and balancing LiveOps content - events, limited-time offers, seasonal content
  • Working directly with developers and artists in a small, cross-functional team

Requirements

  • 3+ years of game design experience on a shipped, live F2P mobile game
  • Strong economy design skills: you can build a progression model in a spreadsheet and explain why the numbers work
  • Experience designing F2P monetization: you’ve worked on IAP offers, pricing, ad strategy, or conversion funnels and can talk about what worked and why
  • Experience with idle tycoon, coin looter or auto battle games: as a designer or as a serious player who understands the genre deeply
  • Self-directed: you pitch ideas and set direction, not wait for someone to tell you what to design
  • Comfort with data: you understand retention, ARPDAU, LTV, conversion rates, and use them to inform your decisions
  • Fluent English; German is a plus but not required

Nice to have: experience with simulation tools (Machinations or similar), SQL knowledge (we use BigQuery), experience with AI-assisted design workflows, or a background that combines analytical training with game design practice.

About the company

Iteration One is a self-funded, independent gaming studio in Karlsruhe. With Nightclub Tycoon - a free-to-play idle tycoon game on iOS and Android - we’ve built a game played by millions, with a small team and no outside money.

We’re 7 people. We’re growing. And we need a game designer who can own the design of a mobile free-to-play game end to end: economy, progression, and monetization. We’re looking for someone who can hold both, design and monetization, and make the game feel great while making the business sustainable.

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on www.adzuna.de

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

2:30 min

Leveraging BigQuery ML for scalable SQL-based segmentation experiments

Julian Joseph · LIVE

1:32 min

Recognizing the persistence and utility of spreadsheet applications

John Bettiol · WWC 2022

4:06 min

Using ClickHouse as a foundation for fast analytics

Hellmar Becker Hellmar Becker · WWC Europe 2026

5:34 min

Early career and entry into the gaming industry

Brenda Romero Brenda Romero · WWC 2023

3:27 min

Explaining query execution overhead and caching limitations in BigQuery

Adnan Rahic · JS Congress

4:29 min

Shifting data analytics from monetization to player experience design

Johanna Pirker Johanna Pirker · WWC 2021

Videos

See all

Related articles

See all