Game UI Icon Designer

Agence Francaise pour le Jeu Vidéo
Rennes, France
18 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours

Tech stack

Design of User Interfaces Visual Systems Unreal Engine

Job description

This mission focuses on designing a cohesive controller and keyboard input icon system for a realistic Unreal Engine project. You create scalable, consistent in game UI icons ensuring clarity, readability and seamless gameplay integration. The work emphasizes system oriented design with strong attention to consistency across all input types and use cases.

$Responsibilities

  • Design a complete set of controller and keyboard input icons (including extended keys and numpad)
  • Define a consistent visual language across all input types
  • Ensure icon readability at various in game sizes and contexts
  • Establish clear sizing, spacing and grid rules for icon consistency
  • Deliver production ready assets for engine integration (vector and export formats)
  • Collaborate with the team to align icons with overall UI and Art direction

Requirements

  • Proven experience in game UI design (not web or app UI)
  • Strong portfolio showcasing icon systems or HUD elements
  • Solid understanding of in game constraints (readability, scale, contrast)
  • Ability to design consistent and scalable visual systems
  • Experience working with Unreal Engine pipelines
  • Familiarity with controller standards (Xbox and PlayStation layouts)
  • Experience on production or shipped game projects

About the company

DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay driven experiences through close collaboration between design, art and technology.

DRAMA STUDIOS is currently developing UNRECORD, a narrative open world tactical FPS built with Unreal Engine 5. UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor. Our goal is to craft believable worlds, meaningful player interactions and gameplay systems that feel grounded, intense and coherent.

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on emploi.afjv.com

Good distractions

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