Computer Vision Engineer
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Tech stack
+7 more
Job description
Meta Reality Labs is looking for a computer vision engineer with background in machine learning, classical image analysis, 3D geometric modeling, feature extraction, and physics of imaging systems to lead projects on feature-based eye tracking and human eye simulation to power AR/VR eye tracking solutions in our products including the Quest line. This role collaborates with cross-functional teams on image simulation, core AI, computer graphics, machine vision research, and HW design. The immediate team for this role is composed of Computer Vision, Machine Learning and SW Engineers., * Lead development, refinement, and launch of CV/ML solutions for explicit and NERF-based simulation of eye and upper face images used in training of AR/VR eye tracking models and system evaluation
- Explore, innovate, and leverage novel approaches, from internal and external sources, to improve the accuracy, performance, and generalizability of geometric and explicit optical models used in eye tracking pipelines
- Contribute to data-driven and geometric modeling of eye imaging including NERF and Gaussian splatting for novel view synthesis, 3D graphical rendering of eye features, and classical feature and keypoint detection and extraction from eye and face images
- Drive cross-functional collaborations with partner teams including but not limited to physics simulation, ML modeling, hardware development, and product design
- Contribute to recruitment, mentoring, onboarding, and growing ML engineers/scientists, interns, and contractors
Requirements
- Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
- Background in computer vision, classical image processing, and 2D/3D spatial data analysis
- Experience with computer graphics, and physics-based/geometric modeling
- Working knowledge of imaging systems and optics simulation
- Direct background in machine learning, deep learning, neural networks and similar data-driven techniques
- Experience mentoring and acting as project technical lead, * Experience with latest graphics techniques such as NERF and Gaussian splatting
- Experience in eye and face simulation and image generation
- Knowledge of eye tracking techniques and models
- Master’s or PhD in engineering, physics, or computer science
- Background in AR/VR
- Familiarity with procedural rendering engines, ray tracing, and path tracing
Benefits & conditions
4.04.0 out of 5 stars 1 Hacker Way, Menlo Park, CA 94025 $154,003 - $217,000 a year
About the company
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Apply on www.indeed.comGood distractions
Talks and stories from around this role — technically off-topic, practically not.
Moments
Explore playlistsVideos
See allRelated articles
See all
Highest Paying Tech Companies for Developers
Dev Digest 112 - The True Crime of AI Development
What Jobs Can You Get with a Software Engineering Degree?
John Romero - What AI Can, Can’t, and Shouldn’t do for Games